Modified save data structure to speed up loading (compatible with old saves, but vehicles generated by old-version seeds may change)
Modified damage calculation for explosive ammunition
Modified tile data structure to reduce memory usage
Fixed a crash caused by disbanding a squad while they were dismounting a vehicle
Modified data structure of dead enemies to improve loading speed
Fixed an issue where GMI could not be obtained from dead enemies after loading (does not apply to already dead enemies)
Fixed save data corruption caused by clicking overwrite when renaming a save
Fixed an issue where autosave always used the same slot
Fixed an issue where an incorrect popup could appear at medical points due to wounded soldiers dying under certain conditions
