Runtime performance optimization
Fixed an issue where logistics teams could not automatically work on engineering points.
Fixed an issue where constructing engineering points could incorrectly delete scene objects.
Fixed an issue where trenches could be lost after loading under certain conditions.
Fixed incorrect bus seat counts.
Fixed data errors related to wounded units.
Iterated the data structure and presentation of enemy traces to speed up loading and reduce save file size.
Fixed an issue where clicking enemy traces would directly reveal their exact coordinates.
Fixed an issue where certain tutorial prompts could not be ended due to repetition.
Added a toggle option to end the tutorial.
When a target is already suppressed, units will maintain suppression using a more ammunition-efficient firing rhythm.
