Cleanse thyselves with news from the creators. This week we do prepare ourselves for battle.
Behold, what labours we have wrought!
ALT (PMPerfect):
Hello there, lovely gamers!
We are rethinking how we can approach the destruction of the orb in a more enticing way
We gave them a little upgrade. Changed the visuals, increased the respawn time, and added some subtle movement.
We have in mind a couple of different ideas for how to proceed with it - one is to make the orb a little bit more challenging to hit or place those in farther-away places in the areas so you, as a player, need to look for the best way to destroy it in time to trigger the altar destruction.

The area of the 4th altar: after some playtesting, we decided to rework the 4th altar because it felt too cramped before. So now it is wider, the layout is a bit different, and the lighting is closer to what we have on the other one(3rd altar):



Lastly, we fixed and reworked the logic for the final fight with the Dullahan. We had a clear idea of how we wanted this fight to take place, and in order to make it happen, it took some iteration to make sure it works as intended, and in the end - ladies and gentlemen, we got it!
In short - you can destroy the altar as soon as you enter the final location - the cathedral, but as the destruction is starting, boss lady is interrupting it and eager to beat you to a pulp, and only if you manage to defeat her will the destruction of the final altar proceed.
That's all from me for this update!
Wish you all a lovely and restful weekend, and cya in the next one!
JuggerDown:
In the last report, we showed that Jugger was almost done with cumming animation. He finished it, and this is what it looks like:

Then he worked on a storyboard. These are the first 2 frames:


PacKing:
PacKing showed us some of his progress. He has gotten all the weapons he made into the engine, and it works alright, with the exception of the Tribal Shortsword, which he needs to flip the rotation of, but it's easy.
He also got the shape keys working, so now he's going to finish the rest of the outfits and try something new with the parasite tops we have. He wants to animate them and make them move, since they are tentacles:

Here are the sword animations along with the outfit:

Loud_Luna:
Luna gave the enemies' sword a trail, a swoosh~ effect when they slash:


Then he did the floating animation for Dala, in all 8 directions:

Dala can now float at two speeds! Normal and sprinting:

Then he started working on Dullahan's death. We're not there yet, but it's a funny animation:

It reminded us of this meme:

Now it's fixed:

Thank you for attending the vigil, it would not be the same without thy presence.

Do you seek a guild to be part of? Join our Discord if thou wishes to meet other mercenaries.
The world of Erokin is in factious development. Our extra-planar crafters welcome your support and opinions with the utmost jubilance.
With Love,
Anduo Games ♡

