Greetings, Brave Heroes!
We have just released the first patch for the new version, addressing some poor experiences and bugs we identified. Thank you for your support and patience. If you encounter any new errors or issues, please be sure to report them to us on the Steam Community Hub or in our QQ group.
Fixes & Optimizations
Fixed an issue where affixes remained active after switching weapons from the Thrusting Lance; fixed potential issues with weapon window transitions.
Increased the damage of Charged Heavy Attacks for heavy weapons. Additionally, the attack animation can no longer be interrupted by taking damage.
Adjusted the acquisition of the Cat's Point of Interest (POI) targets to make its perception and interaction more accurate.
Fixed an issue where "Locked" room tiles could still be modified or overwritten.
Optimized the flow experience after defeating a Boss and integrated the "Thanks for Playing" UI.
Optimized the visual effects display for Airflow Wall and Siphon Tornado.
Fixed incorrect enemy spawn points in certain levels.
Fixed an issue where the Calamity effect "Gain Gold equal to damage taken" was functioning abnormally.
