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PolyCrime v0.1.90 – Changelog_beta
World / Visuals
- City Polish: Additional visual and layout refinements across districts.
- New Location: Car Dealership added to the city.
Gameplay / Systems
- Hint System (New): On-screen action prompts show which key to press for common interactions.
- Note: Coverage is still being expanded; some events may temporarily lack hints.
- Police NPC Controller: Replaced with a new controller designed to integrate cleanly with all current systems (AI, wanted/heat, arrests, interiors).
- Arrest Consequence: When arrested, the player now loses all weapons (confiscation).
Heat
- Police–Heat Event: Added a police script event that actively responds to property HEAT.
- Tuning and balancing are ongoing.
Growing / Stealth
- Odor Fog Effect: New fog/steam visual during growing to represent plant odor.
- Heads-up: Odor has consequences… 😅
Upgrades
- New Property Upgrade: Added one new upgrade option for properties.
- SFX: Added a sound effect to one upgrade
PolyCrime v0.1.91 – Changelog_beta
World / Visuals
- Major City Graphics Pass: Broad visual refresh across districts (new/finished façades, improved street details, signage polish, better LODs and materials).
Police / Heat
- Property Police Events (Expanded): More varied encounters and responses when properties generate heat.
- Major Raid Escalation: High-severity operations now trigger DEA raids instead of standard police officers.
Gameplay / Systems – Fixes
- Police vs. Grow Buckets (Ghost Destruction): Fixed a bug where police could destroy weed grow buckets even when not present at the location.
- Duplicate Dispatch Calls: Resolved a bug that could trigger property-event police dispatch twice.
PolyCrime v0.1.95 – Changelog_beta
World / Visuals
- Added more city visual details across multiple districts.
- Restored helicopter for testing (final position will change).
- New world map added (WIP) — additional art passes and markers will be added soon.
UI / Camera
- Refreshed the player camera interface
- Pawnshop UI: fixed an issue where the window couldn’t be closed.
Gameplay / Systems
- Weed Sales Overhaul: NPCs interested in buying now show an overhead indicator. An NPC will pick what they want from the player and offer a price they’re willing to pay.
- Waypoint Guidance: Click a marker on the map to activate navigation and get guided to the selected destination.
- Storage Rendering: Updated the item rendering pipeline for storage containers — another pass is planned.
Tutorial
- Implemented a new tutorial system and added a fresh tutorial flow for new players.
Sleep
- Reworked the sleep script; added effects and auto-save when sleeping.
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Controls
- Updated the player controller for smoother movement and handling.
Vehicles
- Laid groundwork for a new drivable fast-travel vehicle to move quickly around the city.