Hello everyone. It's time for a new update and this one brings a lot of changes and should hopefully make it easier to focus down a specific build. We also have a new character who is a lot more unique than the others.
Additions:
+ Added a new interactable: Trading Station
+ Added a new character: The Scavenger
+ Added a new challenge for this survivor
+ Added a new stage: Blast Beach
+ Added a new item: Coffee
+ Added a new boss: Golem
+ Added a new item: Rocket Satchel
+ Added a new enemy buff: Metallic
+ Added a popup on the HUD when you complete a challenge
+ Added a new ability for the knight: Sky Sword
+ Characters can now b-hop by repeatedly jumping after a dash to keep their speed
Changes:
- Increased item pickup radius
- Stage 1 layout has been changed, making the map smaller and opening more paths to the 2 main areas
- Electric field damage buffed from 20% -> 45%
- Straight shooter damage buffed from 75% -> 100%
- Vacuum Module increased drop rate 4% -> 8%
- Dead Weights buffed to have a damage increase of 5%
- Rebalanced difficulty scaling for all difficulties
- Nerfed enemy damage gain per level
- The leaderboard category has been swapped round, making kills appear first by default, then stages completed next
- Elemental buffed enemies' attacks deal more damage now
- Your slot on the leaderboard is now blue to make it clearer
- Zap-A-Tron can now shock enemies and deals splash damage
- Leaderboard buttons are now part of the main leaderboard box
- The results screen's right box with the run info is now a big scroll box, instead of the challenges being a tiny scroll box
- Stage 3 now has more interactables in the map
- Mage heal ability cooldown changed 30 -> 60
- Character's accelerations have been increased
Fixes:
* Fixed skellington and clanker abilities not being based on base damage
* Fixed a bug where the straight shooter dealed 25% less damage on the 1st hit
* Fixed a bug in the 1st stage where interactables could spawn inside a rock
* Fixed a bug where the leaderboard would overflow if you were above rank 10
* Fixed the particles on the vacuum model when you first equip it
* Fixed golden enemies not flashing when hit
* Fixed the wrong default weapon showing up in the character select for Alucard
