Changelog: Demo v0.105:
-Added a run key
-Added a swim down key (in addition to the key to swim up that was already in game)
-Added an unlimited air accessibility option. This option will let players explore freely underwater, down to any areas where their equipment is strong enough to handle the water pressure. This way, the players who activate the option will still progress through the regular storyline and equipment upgrade tree, without worrying about air capacity.
-Reworked the in-game cursor to use a UI image instead of the Unity cursor system. This should solve cursor issues that some players experience after alt-tabbing back in game.
-Added a "Save Game" button in the Pause menu that works anywhere on land, in addition to still being able to save at the campfire.
-Added distant fog
-Added volumetric clouds
-Enabled transferring from storage to inventory (and vice versa) with a single click
-Increased size of item tooltip text
-Added quick movement acceleration instead of starting to move at full speed right away
-Reduced player backward walk/swim speed
-Added air bubbles when the player transitions from out of water to underwater
-Added improved warnings when in a damage over time area
-Added better indication in the early game on how to unlock crafting
-Added a message to confirm that the pickaxe can't be crafted in the trial
-Added a message to confirm that the small creature questline can be continued in the early access
-Made Glowhaze Filament easier to find
A lot of work has also been done on the Early Access content, coming out in Q1-2026!
