Hello everyone,
I wanted to share the same big news here that I've shared with our Discord communities — the Army system is done, polished, and fully functional as of July 31.
This was the last major mechanic I needed to finish before Early Access. Getting it working end-to-end feels like a real weight off my shoulders.
What it does:
→ Train four troop types (Sword, Spear, Range, Hero) — each with its own cost, duration, and power
→ Pick from a rotating mission list (Easy, Medium, Hard) with distinct enemy power, success chance, and expected loot
→ Send composed troop groups on missions, take losses, return with scrolls, coin, and gold
→ Sometimes your army grows in the field instead of shrinking
Screenshots below: mission select, troop training, and army returns.
The Steam Early Access will arrive later this year with a more polished version. Wishlisting on Steam remains the most useful thing you can do to help the project — it directly affects launch visibility.
Endless thanks to everyone following along.
— Val


