This update brings a couple of huge additions and ideas to the game world. First off, saving has been disabled from the menu. Don't panic, there is a solution. Players must sleep in a secured area. Secured areas have beds that can be used to sleep in. Players will be brought to the save screen when a bed is slept in. Players can also get sleeping bags that allow them to save anywhere they want. Sleeping is important and it is vital for the survival of your character. Before, the beds were almost completely useless. Now, they are important. This change will make players carefully consider each and every move they make. This also gives players the sense of having a place to call home or a hide out to rest their head and stash their loot. When the player created base building system is added to the game, this will act as a permanent shelter for characters to save. Another important notable change is to the radiation system. The sound and the image that normally are played and shown while taking radiation only play when players are on a radiated tile. Players can still take radiation after they leave the tile but only for a few seconds. This change was made due to the amount of bugs and problems the old system caused. The last huge change note is the police station area. The police station has finally been added and it is by far the largest area yet. It has a jail in the basement level, the ground floor has offices and briefing rooms, and the second floor has the chief's office and the armory. Players now have the chance to explore and raid a full police station.
Update 1.5.9 Change Log:
Bug Fixes:
-Fixed multiple dialogue bugs
-Fixed pathing bugs
-Fixed a clipping error on a wall
-Fixed a few quest bugs
-Fixed numerous skill bugs
-Fixed radiation symbol getting stuck on screen
-Fixed shop listings
-Fixed radiation bugs
-Fixed characters being able to purchase an AI-Only skill
-Fixed a schematic typo
-Fixed game not starting in fullscreen mode
Additions & Changes:
-Added additional spacing to the intro text so players have more time to read
-Expanded room for the survival window in the menu
-Added police department area
-Added police department jail area
-Added police department second floor area
-Added swimming pool area
-Added pool entry area
-Added men's lockers area
-Added women's lockers area
-Added "Hell in a Cell" quest
-Added cricket bat weapon
-Added paper cutter blade weapon
-Added shiv weapon
-Added pump action 12 gauge shotgun weapon
-Added rapid pump skill
-Added sks rifle weapon
-Added double tap rifle skill
-Added schematics for shiv (shank)
-Added new loot table (police grade gear)
-Updated shops with new gear
-Updated loot table (military grade gear)
-Changed how beds work (sleep in order to save)
-Removed save option from menu
-Changed some item effects
-Changed the way the game handles radiation
-Changed starting weapon choices
-Schematics now are colored for what type of gear they create (armor = orange, black = weapons, brown = items)
-Modified starting kit and schematics
-Changed the in game art for multiple weapons to look like what they are supposed to represent (placeholders removed)
The next update won't be for awhile since it is a new build (1.6.0) but it will be worth it. The base building system will be implemented and the factions will begin to take form somewhere in the next build and other features will continue to be expanded upon.
-Corrosion :CStudios:
