Welcome, to the BETA!
Yes, it is finally here!
With the beta release, updates will be slightly less frequent but will contain larger amounts of content updates. The Beta stage will revolutionize the game and bring many huge, widely requested improvements. We hope you've enjoyed the Alpha phase of development and we appreciate the support and all of the community feedback.
Update 1.5.5 Change Log:
Bug Fixes: ːWWFAKː
-Fixed a rare crash due to status effect damage to morale
-Fixed dialogue not being specific for some quests
-Fixed all known pathing and clipping errors
-Fixed some skills not working properly
-Fixed the transparency of the hud
-Fixed the water filter closing menu
-Fixed some quest bugs
-Fixed door sound bug with old house area
-Optimized some of the scripts and events for better performance and stability
-Fixed some enemy skill bugs
-Fixed ghouls looking like "E.T." or "Savage Babies"
-Removed some songs from the music list that didn't fit into the game
-Removed weapon-specific skills in the list for "Learn Skills"
-Removed passive skills from the battle control list
-Removed the water fountain in the back of the meeting hall (caused players to get stuck)
-Fixed smoke grenade bug where allies would dodge the smoke and wouldn't take cover properly
Changes & Additions: ːWWCrowbarː
-Redesigned menu (colors and placement of some things)
-Added environmental sound effects (background sounds will depend on weather and time of day, a total of 20 possibilities)
-Increased base hit rate of all playable characters by 5%
-Balanced item and equipment weights
-Balanced some weapons and armor
-Redesigned some items
-Added loot spawns to library area
-Added books and files to the library (clutter)
-Recreated some skills
-Renamed "Wild Dogs" to "Feral Dogs"
-Balanced enemies
-Rebalanced all loot tables
-Rebalanced randomized encounters list
-Replaced some clutter inside buildings
-Balanced skill costs
-Added a few more audio tracks to the music list
-Added art gallery area
-Added water pump station
-Added restaurant area
-Added storage units area
-Added junk yard warehouse area
-Expanded bus station
-Expanded city map
-Added more loot spawns
-Added more debris and wreckage
-Added necro hound mutants
-Added traits skill type (placeholder - no traits yet available)
-Added side-fire pistol skill
-Added pinning shot bow skill
-Added multi-shot slingshot skill
-Added savage skill
-Added brute skill
-Added plague carrier skill
-Added shocking presence skill
-Added weak point skill
-Added aimed swings skill
-Added aimed shots skill
-Added counter strikes shields skill
-Added martyr skill
-Added die hard skill
-Added pinned state
-Renamed counter guard skill to counter measures
-Added "Eye of the Beholder" quest
-Added "Signal" quest (Given by Corrosion)
-Added "Debt" quest
-Added camelbak accessory
-Added more enemy spawns
-Gore flies will now retreat with low morale
-Changed some sound effects
-Changed some animations
-Changed some names of some npcs
-Added some more dialogues
-Added some secrets (Good luck)
-Changed the price of some items
-Updated morale failure (3 second wait instead of 5)
-Changed quest update sound effects
-Added more radiation hot spots
-Haz-Mat suit now blocks lingering radiation (You can still take radiation from standing directly on a radiated tile but once you step off, you won't take any more with the Haz-Mat suit)
Resource Toolkit Purchasers: ːWWBackpackː
All new characters and changes made to battlers and characters have been added and updated in the resource toolkit.
NOTE: ːWWGasmaskː Old saves will definitely be corrupt. Please delete them from your game folder to avoid errors. ːWWPKː
Development will continue from here and we will keep updating and improving the game. We hope you stay tuned for future content updates and continue to give us feedback to improve the game. Enjoy the Beta.
-Corrosion ːCStudiosː
