Developer postOriginal post (opens in a new tab)

Build 0.1.1 Now Available

Minions of Hell!

Firstly, thank you to everyone that’s picked up the game so far and been sharing the great feedback and comments. Everyone really seems to be having a blast with the game! We’ve been working hard since the release to prepare the first update to the game, which is now live. We’ve packed a lot of stuff into this one!

Summary of changes

  • King of the Soul & Team King of the Soul game modes
  • Score text different color for each player
  • Runtime binnable controls
  • In Thy Image tarot card
  • Gluttonous tarot card
  • Projectile different color for Satan’s Spawn
  • New player death animation
  • Suicide stat tracking
  • Match Settings menu to configure score limit, time limit and turn on/off tarot cards
  • Option to turn on/off gamepad vibration
  • Left analog stick not as sensitive in menus
  • Misc. menu changes and polish
  • Performance improvements in the Church arenas
  • Bug fixes

The two biggest additions are the King of the Soul game mode and new tarot cards.

King of the Soul is where you fight to maintain control of the single soul, earning a point for every 5 straight seconds you have control. First player to 10 points wins. Of course, there’s the Team version of this mode as well. This game has a great “cat and mouse” chase like dynamic to it and we’re eager to know what you think of it.

We’ve also added two new tarot cards, Gluttonous, in which the controls of your opponents are reversed and In Thy Image, where 3 clones are spawned that mimic your control and you can use to do your bidding.

There’s a bunch of tweaks and other additions based on the feedback we received, such as a new Match Settings menu that’ll allow you to fine tune the settings of your match, ability to turn off gamepad vibration and now you can completely rebind your keyboard and gamepad button mappings.

We did decide to remove the ability to have two players share the same keyboard. This was a very experimental feature and it turned out that it was very difficult to perform a lot of the game’s key movements with just one hand (shotgun jumping, for one example). So moving forward, only one person can be at the keyboard. All other players must be using a supported gamepad.

Oh, and I heard you guys want singleplayer? Well we’ve been actively prototyping a lot of ideas and we finally came up with a design that we really like and development is fully underway. We’re really excited to share what we have planned and hope to have some gameplay to show in the coming weeks.

To hold you over till we can talk about singleplayer more fully, here’s the Nomed, foot soldier of the Nephilim army, and the common enemy you’ll be facing off against.

and they brought their pets

If you want to get the absolute latest updates on the game, be sure to follow me and Kyle on Twitter where we post regular updates.

https://twitter.com/NickDiMucci
https://twitter.com/knunery

Till next time!