Enemy AI & Stability
Fixed a issue where enemies could permanently stop reacting to the player after certain encounters, added an automatic recovery safety net.
Enemies (the Nurse and the Doctor) no longer get stuck or wander out of bounds; they now automatically recover and reposition.
The Nurse no longer gets stuck trying to enter locked rooms.
Fixed the Doctor's patrol routes.
Fixed Sewer Monster not sitting down after receiving the teddy bear.
Gameplay
Fixed the pistol building minigame.
Fixed fountain wall collision.
Minor item adjustments.
Performance
Rendering and off-screen animation optimizations for smoother performance, especially on lower-end hardware.
Audio
Reduced the metallic / ringing character of reverb and environmental reflections.
Fixed reverb, attenuation, and SFX volume balance across the game.
Fixed cemetery rain sound effects.
Reduced light-buzzing noise.
Visuals & Options
Fixed books and barrels textures.
Rain now correctly turns off on the Low graphics setting.
