The first major update is finally here: Into the Depths 1.1.0.
It's focused on late-game content and adds an "Iron Expedition" relic (accessible after unlocking the "Starting Relic" upgrade) and a new sandbox mode (available after finishing the story).
The next major update will take a bit longer to develop, so I'm aiming to release it in September. In the meantime, there may be small bug-fixing patches.
In any case, I'm looking forward to your feedback in the Steam reviews and in the Discord!
Changelog
"Endless City" - a new sandbox with no objective, where you can test different strategies and try to survive for as long as you can. Available to everyone who finished the main story.
"Iron Expedition" relic. Select it as your starting relic and experience the hardest caves with new unique events and increased exhaustion.
New events:
"Gold Rush". Increases demolition rewards but temporarily decreases Influence income.
(Iron Expedition) "Azurite Contamination". Increases Azurite income, but all Azurite is lost when the event ends.
(Iron Expedition) "Power Struggle". Pay a fixed price when the event ends or suffer penalties.
(Iron Expedition) "Cursed Tower". Destroy the tower before time runs out or lose a large portion of your Food or Production in case of failure. If destroyed, provides a permanent Food or Production income boost.
New structures:
Diggers Camp. Provides Production and triggers the "Gold Rush" event when captured.
Cursed Tower (see "Cursed Tower" event description).
Added a flag icon to completed and selected levels on the map.
Fixed an issue when the shop item selection was not updated when going from one Supply Post to another.
Fixed an issue when clicking "Withdraw" didn't save resources collected on the level.
Fixed an issue when changing the language didn't update resource names on the resources panel.
