Hello Uncles!
I'm back after a long, long time with some great news!
Today, I would like to announce VOIDBOUND, my new game!
View game pageVOIDBOUND is a hybrid First/Third person roguelite shooter about descending into the endless void while fighting 100000+ enemies controlled by an intelligent and customizable Game Director.
Welcome to the void! (Don't) enjoy your stay
So, why where you quiet for so long
I wanted to keep this game in the dark for a while. I have only recently gotten to a point where the game looks and feels FUN and is not 90% WIP assets. VOIDBOUND has been a huge time sink, as well as life in general. But, this game is no longer just me, it has a very small team working tirelessly to make a awesome game.
VOIDBOUND has been a hell of a learning experience, I have been doing so many new things, and making the game run well, play well, and evolve well. Unlike MATM, VOIDBOUND is much more thoughtfully created. MATM was a student project, and had a codebase so unbelievably bad, you can read some of the scripts, and watch in real time as I get better at programming in Unity.
Did you spot Uncle?
Do you have a release date? Is it going to be Early Access? Are you going to be posting more on this?
I do not have a release date. My best guess (THIS IS A GUESS, NOT A REAL DATE) is 2027. There is 0 way of telling, as so much needs to be done.
This is not going to be a Early Access title. Early Access is a great tool that has been use very well in the past. But, it can also be used to gain brownie points against critics. If your game is not good, and it releases in EA, you cannot use that as an excuse. I do not want to risk this project getting stuck in Early Access, therefore, I will not do it.
I will be posting more updates here, but I will mainly be active on Discord. You can join at the following link
https://discord.com/invite/56dWPEgU2t
The lab. Or what has been finished so far
Now the elephant in the room
Where is MATM: Multiplayer
Slowly in the works. Very slowly
I have not been working on it a crazy amount, it is a grind. I am rewriting pretty much the entire game from scratch to accommodate for this. With my new game in the works, my time for this has pretty much evaporated. It is not canceled, but not finished
Additionally, the project that I showed off a few months ago with the WIP screenshot has sadly been canned to make room for VOIDBOUND. That project never really made it that far. I may finish it one day, but the codebase is terrible (may even be worse than MATM), and was more of a pipedream
TLDR: MATM Multiplayer is delayed, and the other project is canned to make room for VOIDBOUND :(
Enemies in the forest
So, what is next?
I will continue to work on the new title for the foreseeable future. I will try my best to be as transparent as possible. As work continues, more will be shown.




See you in the void
-RasberryPi, and the Rasberry Studios team!
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