- MapEditor: Ground polygons can be switched off (you have to recreate the tiles once after the patch in order to switch them off)
- MapEditor: Neighbored tiles can be displayed in high-res, as well
- MapEditor: Bugfix on refreshing the middle tile
- MapEditor: Probably solved the bug concerning a shifted middle tile when using high-res Aerials
- GT6N: Now with Dead Man's Switch (currently no warning sound)
