- Simulation: Option added to enable/disbale dead man's switch*, and added the corresponding system script variable
- Simulation: Option added to change font and font size of the GUI
- Simulation: Restructured the options tab "General"
- Simulation: Bug fix: Floor shininess (tracks, pavement, rubbing) restored
- Simulation: Map preview images upon creating a new game
- Simulation: Option added to set the maximum object visibility - set as CAT2 per default, so you would not see very small, unimportant objects!
- Simulation: Created vehicle configurations can now be deleted in the same window.
- MapEditor: Using the button for preview images: map preview images can be added
- MapEditor: Loading order of aerials and map images reversed (now from inside to outside)
- MapEditor: Freezes upon moving the map removed
- MapEditor: Dropped spline ending near subgrade borders removed
- MapEditor: Map is only zoomed of the mouse is over it. Otherwise, the corresponding Windows component (lists etc.) is scrolled.
- MapEditor: Only marked lines/splines can be splitted
- MapEditor: Using the refresh-button with the Z inside, the spline and polygon height calculation can be executed, additionally to the complete terrain calculation. This is neccessary if subgrades were changed afterwards. Attention: This does NOT affect the height of tracks, which is always absolute.
- ContentTool: Script-side setting of textures by their ContentID, such as rollerblinds :)
- ContentTool: Material added for Roller Blind Displays
- ContentTool: Display of the face count
- ContentTool: x3d importer more stable - does not immediately crash upon defective meshs, but imports the rest
- ContentTool: Batch import of textures added, e.g. for the import of countless signle rollerblind textures
Content:
- New grooved rail type "2"; experimentally (and hence not concerning frogs etc.) equipped with reflection and normal textures
- Language: Changed language text of "Editor.Main.Coolbar.edDeltaZ.hint"
- Language: New entries!
*The GT6N currently has no dead man's switch! We are going to add this a little later. :)
