[Bug Fix]
Fixed an issue where all normal skills were unlocked on first launch.
[Skill Improvements]
Smash, Critical Hit cooldown increased to 15 seconds.
Heavy Strike, Annihilation cooldown increased to 20 seconds.
Added 1 additional cartridge slot.
Changed so all four skills and basic attacks can be enhanced using Skill Points.
Removed normal-skill-related passives (Flame, Deadly Magic remain).
[Spin Skill]
Cooldown increased to 60 seconds.
Damage increased from 500% → 1000%.
Attack interval reduced from 0.4s → 0.2s.
Number of hits increased from 25 → 40.
[Boss Defeat Achievement Changes]
Maru: Removed the requirement of not owning Smash.
Dia: Removed the requirement of not owning Critical Hit.
[Balance Patch]
Fresh Taoist Robe: Changed to reduce Critical Hit cooldown by 20%.
Cyber Combat Suit: Using Smash now grants +1 Annihilation cartridge.
Weapon stats adjusted downward overall due to percentage-damage enhancement system.
Weapon Adjustments
Stone Mace: Heavy Strike hit count reduced from 7 → 3.
Heavy Axe: Smash hit count reduced from 7 → 3.
Fencing Sword: Critical Hit hit count reduced from 7 → 3.
Parallel Edge: Smash hit count reduced to 2.
MPR: Critical Hit hit count reduced to 2.
Dead Star: Critical Hit & Heavy Strike hit count reduced to 2.
Demon King’s Spear: Spin damage bonus increased from 700%p → 1400%p.
Mouse Cursor: Spin damage bonus increased from 18000%p → 30000%p.
Ninja Outfit: Spin hit bonus reduced from 25 → 20.
