Update Applied
A new option has been added to all stages: "2x Resources" and "3x Resources".
When activated, you will receive multiplied resources at the start of the stage.
However, players who challenge themselves by not using these boosts will receive more [character draw items] as rewards upon stage completion, based on the difficulty.
Upcoming Update
Issue: The story and tutorials are too short.
To be honest, just like the demo, I originally didn't plan to include a story in the game.
But since I'm already halfway through development, I figured—why not add some story elements?
And so, it really became just a little.
If I want to expand the content further, the translations will become a serious challenge.
Why This Update
I've received feedback that the game is too difficult, and I sincerely apologize.
This is my first time making a tower defense game.
I understand that just because I can beat the game doesn't mean it's OK.
So during internal testing, even after I managed to clear the stages, I lowered the difficulty further.
However, after getting actual player feedback, I realized that still wasn’t enough.
Now I understand why many games offer multiple difficulty levels.
But this introduces a new problem:
When you say “Easy,” how easy is that? When you say “Normal,” what does that even mean?
Everyone has different standards.
So how can I balance the difficulty to meet everyone’s expectations?
etc...
This is the reason behind the new system, and hope this update can fix the difficult.
