Wyrmsun 1.7.0 is here! This patch brings a new feature to the grand strategy mode: faction rulers.
Rulers affect the faction's administrative efficiency (which gives a direct bonus to resource and research production). While heroes (such as Modsognir) can be rulers, a ruler need not be a hero. Non-hero rulers will not participate in battles. To see your faction ruler, access the town hall (or stronghold) interface, and then click "Show Ruler".
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- 1.7.0 Changelog
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* Grand Strategy
- Dwarves now start with plow in the first start date.
- Dwarven provinces now start with 4 workers.
- Fixed issue with "The Necklace of the Brisings" mission event which caused the enemy to be able to build, and to start with goblin infantry instead of dwarves.
- Fixed tactical battle crash.
- Factions can now have rulers, who affect administrative efficiency (and thus resource/research production). To view your faction's ruler and the related bonus, click the main hall (or stronghold), and then the "Show Ruler" button. When rulers die, they are succeeded by a child of theirs (if the faction is a tribe or if it is a monarchical polity), or (in the case of republics or tribal/monarchical factions with no heirs) by a chosen character living in the faction's borders.
- Added a succession of mythical Germanic rulers, from the earliest start date to the settlement of Scandinavia.
- Set Modsognir as the Modsogning Clan's ruler in the earliest Nidavellir start date.
- Set Durstorn as the Norlund Clan's ruler in 1 BC.
- Set Marbod as the Marcomanni Tribe's ruler in 9 BC.
- Added two new events for the Asa Tribe about Tror.
- Fixed bug which caused the "Quit To Menu" button to be available despite being disabled by pressing its hotkey.
- Set Ariovistus as the Suebi Tribe's ruler in 71 BC.
- Set Glonoin as the Shorbear Clan's ruler in 1 BC.
