Our 5th update for Steam has shipped!
This update includes some really great improvements that will help speed up the pace of play and actions. We've found and squeezed out some delays in the game loop to reduce wait time between attacks and other Talent use.
We've continued the fight to improve the maps, and have now completed a sweet of every map in the game for spawn points to ensure they are marked. We've also marked all secondary objectives and interactive map elements (control panels, etc) with the blue highlight tile. If you see any that are missing, please don't hesitate to report them!
On top of that, we've fixed a pile of bugs and cleared the space for the next update to be a bigger and more exciting one!
Again, we want to extend a huge thanks to everyone who has been posting, sharing feedback, advice, bug reports, and thoughts on game balance.
Please leave a review to help support more updates and improvements!
v1.1.11 - 10/5/2015
- Corrected display of Counter-attack on character status to include Quickness
- Reduced wait time between attacks
- Increased new Templar recruit levels
- Added missing Xeno spawning indicators to several levels
- Fixed Obliterator RELIC Armor to work on Neptunes
- Fixed dialog bugs in story events
- Fixed bugs with display of dead Templars
- Better display of "Strong Dice" attributes
- Performance optimization and SFX updates