It's our first Steam update to Templar Battleforce! The first two days have been very exciting and full of great feedback. A huge thanks goes out to our player community for helping to improve the game.
We want to share up front that we are going to be expanding Templar Battleforce. It is our way, Templar. The game is already very big and rich. But it will grow in content, new levels, and features and keep getting better with your feedback and requests. You can see that in action here in the first update already. Also, we want to be clear we aren't going to add any chargeable DLCs for all the new content. It's not our style. So get in now while the launch sale is still on!
We appreciate your support and hope you will leave a review for Templar Battleforce!
v1.1.3 - 9/23/2015
- Two new character portraits added to Templar Designer
- Higher difficulties grant higher XP/RP rewards, clarified difficulty descriptions
- Improved mouse hovers in Requisition Tree with more detail
- Sentry Turret's Focus Attribute = 2 + Engineer's Focus Attribute
- Changed map representation of unclaimed Tact Point to be more clear
- Improved and streamlined tutorial levels
- Improved Narvidian Radiator monster model
- Fixed bug with Grapple attack not reducing MP to 0
- Fixed map bugs, typos and cut-scene issues