4 New Monster Types
Our 10th big update brings exciting new variation to the xeno monsters in the game. As your squad grows in level, nasty monster variations will start to appear -- the Plated Hunter, Predator, Lancer, and Siege Goliath. Especially if you are replaying the campaign, expect to see a lot of these new monster types popping up. They are all visually differentiated, so you can see them with a quick look -- and you'll know them from their specialized stats as well.
And more are coming for the Carapace, Hunter, and Brood Mother.
New Spawning Rules
To clamp down on enemy spawning, you can now you use your Hydra's flame to cap a spawn point. As long as flame is burning on the spawn point itself, no spawns will be rolled. With even more control over the spawn map, your Hydra brings a new level of tactics to the table.
Making Miss vs. Soak Clear
We've also made a simple change to the damage printing rules which goes a long way. If the damage is 0, which means that the attack was a hit but it was soaked by armor, the game will now show a "-0" on the map. This will help you quickly see the difference between straight up misses and soaked hits.
Neptune's Full-Vent
The Neptune got a Talent rework in Full-Vent this time around. Now you can directly manage your own Heat. Use Full-Vent to reduce your Heat directly, at cost of move and defenses. No that your Neptune is going to far anyway, so why not?
And More ...
We've improved some of the Talent and weapon display elements and names as well -- thanks to everyone sending in feedback and fix suggestions.
Please leave a review to encourage more updates, content, and features! No DLCs are coming, just more updates! If you like that, please leave a review :D
v1.1.27 - 11/2/2015
- Added Spawn Control Rule: burning fire on a spawning point prevents spawning
- New monster variations added, appearing as squad increases in level
- 2 New xeno Hunter variations: Plated Hunter (+Armor) and Predator (+MP, +Dmg)
- New xeno Spitter variation: Lancer (+Range)
- New xeno Goliath variation: Siege Goliath (+HP)
- Damage show on the map even if -0; differentiates miss / soaked hit
- Improved Neptune's Full-Vent Talent: directly reduces Heat in trade for move / defense penalties
- Fixing incorrect locations in Objectives list
- Burst Fire and other attack Talents include range in detail box
- Improved consistency of weapon naming