Our fourth update is improving the game across the board.
Most notably, it includes "Weapon Pack Delta" which contains a nice set of improvements and fixes to the weapon list, RP costs, RQ tree, adding some missing weapons, and giving a pistoleer Captain some new options. This is part of an on-going program of expanding and improving the RQ tree - so look forward to more, and thanks for all the feedback.
We've also added a new an exciting rule to help melee Templars. Your Quickness stat is now added to your Counter-attack %. Especially for a pistoleer Captain, this will be of interest.
Across the game, we've put the screws to unmarked spawning points. We've marked over 70 of them, sweeping entire levels and fixing authoring bugs. I think you'll see the improvements! ... but watch out for those xeno!
We've improved some keyboard support on some platform and added a new hotkey function for the number keys 1-0.
We also fixed a couple of levels that were either annoying or broken.
Check the change log for all the details!
Please leave a review on the game to help support more updates and improvements!
v1.1.9 - 10/02/2015
- Quickness is added to melee Templar's counter-attack % (Captain, Paladin, Berserk)
- Weapons Pack Delta
- Switched final Relic Sniper Rifle and Relic Needler
- Reduced RP cost of early game relics (Behemoth Rifle and Hellsight Rifle)
- Added missing weapons for Neptune (Mk18 Dominant)
- Added Battalion Rifle for Soldier, filling in the Gear Level gaps
- Added Needler Sidearm for Captain at end of tree
- Increased Evasion for under Assault armor types
- Improved visual queues on over 70+ spawning points in the game
- Improved Talent bonuses (Consecreated Defense, Power Field)
- Adjust rules for level of new recruits - now based on Captain's level (fixed Dismiss exploit)
- Keyboard shortcut: use number keys to select AND deselect Talents
- Fixed issues with Detonation Site level
- Bunker Level: final target is now accessible to melee attacks, improved story description
- Improved balance of late game monsters
- Improved UI display of Experience to Level - now showing XP neeeded for current level only
- Rebuilt HQ UI for easier use
- Fixed multi-reinforcement bug in Infiltration Site
- Fixed bug allowing new recruits to pick up Relics
- Fixed issue with Tact Points upgrading too many times
- Fixed issues with Mac and Linux keyboards