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Update #6 - Difficulty Patch

Update #6 works across the board to fix display bugs, improve the UI and improve game balance.

The v1.1.11 patch introduced some issues with a squad's minimum level and that rolled into the level of aliens you were facing on the field and reduced the risk-reward of putting Templars into combat. This update fixes these bugs and gets things back to the expected level. Your squad will keep up with your Captain in level, but those who are not being taken into combat can fall behind - as expected - until they are only 60-75% of the Captains' level, depending on difficulty. The enemy levels you'll be facing on the field are back in line with v1.1.9. We do not anticipate any other changes like this to game difficulty.

We've also reduced the "wall of text" effect in the status screens by providing short and to the point summaries of which each Attribute and Skill does. We're also working on templates to show what will be hit by Area of Effect attacks and buffs for a near-term release.

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v1.1.13
- Fixed difficulty balancing bugs introduced in v1.1.11
- Revised new recruit level minimums
- Summarized and shortened hovers on Attributes & Skills
- Improved description of Shredding Fire Talent (limited range of 3)
- Fixed display of gear with -Heat modifiers
- Enemy move points listed in details
- Fixed issue with Auto-Block going over 59% on gear and buffs
- Fixed display of Shield Parry points in status
- Fixed issues with high Willpower Templars
- Fixed Leaderboard scoring for Ironman games
- Fixed balance of Null Shield (GL 9)