Multiplayer
Fixed entity data being carried over to subsequent games, leading to accessing corrupt data.
Added a failsafe for preventing entities from attempting to repeatedly loop through entities looking for a non-existent entity.
Source: Steam Community (opens in a new tab)
Fixed entity data being carried over to subsequent games, leading to accessing corrupt data.
Added a failsafe for preventing entities from attempting to repeatedly loop through entities looking for a non-existent entity.