One more feature that we plan to roll out with the Summer Season update (expected in about a month) is the feature that was widely debated within the dev team as well as on the community forums for the last few months: we call it "player reputation".
This is how this feature is going to work:
* at the end of each multiplayer session (ranked or non-ranked), each player will be asked to rate every player in this session (including themselves);
* there are three possible options (shown on the illustration above):
– "In this session, I did not enjoy playing with this player."
– "In this session, this player was playing like anyone else, nothing exceptional."
– "In this session, I enjoyed playing with this player"
* if player A plays with player B several times (and rates them), we keep only the last rating given by player A; in other words, player reputation does not show "historical cumulative figure", it shows how this player is rated by others in recent sessions;
* this is what player rating will affect:
– ranked queue priorities;
– access to tournaments;
– how this player's name is displayed in the multiplayer lobby.
Why are we doing this: to isolate the very few players that, statistically, cause the worst experience to the community (e.g. drop out after every session, play randomly, are personally aggressive, etc.) and to highlight the players that are the most fun to play with.
Please note that the rating is not related to how well these players play. It is related to how much fun it is to play with them, regardless of whether you win or lose. The exact formula will be fine-tuned once we launch, and you will start seeing "one of the best" and "one of the worst" reputation markers in the lobby and on player profiles – once this feature is live.
