Hello everyone! Here comes another batch of fixes and changes. It is now about a week since release. It has been amazing seeing everyone play and enjoy the game i made. I have read all your feedback and suggestions with great joy. I want to continue to make this game as good as possible for people who enjoy cultivation and idle RPG games like me.
Whats next?
Currently i have Chinese localization in the works, as soon as it finishes i will add it.
In the discord channel we had a vote on what features and updates people want to see next. Reincarnation system is currently in the lead with sect system in close second, (as of writing this), the poll is still open for a few days.
So the next goal will be a reincarnation system.
After that will probably be a type of Sect management system.
Here is the changes for today's update.
New
- Autoplanting feature in the spirit garden. You can now toggle a plant to be continuously replanted and if you want it to fertilize the plot with spirit dew. It will only replant the same type of seed so make sure you have more in your inventory.
- Combat calculations have been rewritten. Now combat should feel more consistent. You should miss less due to bad luck.
Fixes
- Tier 5 spirit dungeon lootbox had wrong tier, causing it to stack with Tier 6 Spirit dungeon lootboxes
- Tier 6 spirit amulet now correct damage stats
- Tier 6 blood talisman had wrong recipe
- Death protection pills were in both defensive and special pill list, now only in special pill list.
- Lava Impling had wrong loot
- Tier 6 Physical dungeon accidentally had its description as its name
- Buffed large spirit stone mine and immortal spirit stone mine output be 2x
- Slightly reduced mind XP from combat by about 20%
- If using a Qin weapon, it will now display x2 during multi hit, to prevent UI from shifting around. You will still deal same damage.
- Fixed greater life fragment amulet stats
- Updated Adventure info on how consumables are used
- Fixed a problem where it would check incorrectly on what consumable was used and not counting sometimes
