Hello everyone! Here comes another batch of fixes. But this one also has a little bit of new content.
New Stuff
- New Mortal Dungeon. Very dangerous enemies but rewards could possibly help you with preparing for your breakthrough. Similar dungeons for higher level of content will follow soon.
- New Spiritual Physiques, Cultivation Manuals and Battle Manuals. Only Tier 1, 2 and 3 so far. More coming soon.
- Now you will get some Body Skill XP from combat. It is based on how well you manage to defend and dodge against your enemy.
Bug Fixes and QoL
- Add the passive gained cultivation exp on the screen when you login after being offline for some time
- AFK combat should now calculate properly, there was a bug where the enemy's debuff would stack and eventually oneshot you.
- The information present in the mind section for the manuals and in the body section for the physiques can now be seen in their inventory equivalents
- The experience bonus for failing breakthrough is reduced at higher cultivation stages
- Failing breakthrough is now more punishing. Feedback needed on if it is too punishing.
- Dying should now be more punishing to your cultivation. Feedback needed on if it is too punishing.
- Origin will now be shown in your stats screen. However saves before this patch will have "Unknown" origin.
- Spirit Garden will now prevent you from using one seed infinitely
- Bounty shop wouldn't let you buy upgrades with 10 shards although it cost 10 shards
- Weapon special attack should now correctly unlock at +4 enchant
- You should now longer be able to upgrade Physiques you have yet to unlock
- Physique Info will now show tier
- Added cost for getting upgrade stones so it is more clear to see
- Fixed tier 6 earth amulet wrong tier
- Can no longer open more lootboxes than one have in inventory.
- Current bounty should now update in shop and in adventure tab correctly.
- The names of the tabs in crafting talismans have been fixed.
