Hello everyone! Here is another batch of bug fixes. I have been listening to as much feedback and discussions as i can. I have been writing down great ideas and suggestions and some much needed quality of life. The closer i get to fix the most inhibiting bugs the closer i can get to create all these interesting things that have been suggested.
I will try to regularly poll some ideas in the discord. If you want your opinion to be heard, join the discord and cast your vote!
Patch Notes :
- Qi gained while cultivating should now be more accurate and detailed.
- Physique list should now update after looting a new physique.
- Fortune should now be correctly calculated from equipment.
- Alignment should now be showing correctly in inventory.
- Lifesteal should now show correctly in stats screen.
- Fixed a crash with dungeon bounties and autobounty during offline calculation
- Logic when looting physiques and manuals from dungeons has been improved, should make it more consistent and easier to get that final manual or physique you still wanted.
- Fixed bug where you could equip physiques without level requirement.
- Spiritual dew for spirit garden should new be passively gained every 10 minutes, will adjust further as i receive feedback
- Damage over time effects should now have color the same way as normal damage when affected by elemental counters, healing over time is always green.
- Fortune now affects Lootboxes from dungeons, Possibly giving extra rolls.
- Gardening yield is now buffed by about 3x, should help make alchemy a bit easier.
- Color code should now work properly in monster information.
- Alchemy Xp buffed by about 40% and now give 2 as base output.
- You can now skip bounties by using spirit stones instead of upgrade shards, saving people from getting stuck with difficult bounties they don't want.
- Shop will not prevent you from getting a bounty above your own cultivation stage.
- Loot from dungeons should now give correct reward, there was a problem where it would give wrong items even though it showed correct item.
- Now it will always allow you to consume a breakthrough pill even if you have consumed one already, however only the latest one consumed will be counted for breakthrough percentage.
- Enchanting is a bit easier.
- Perfect Spiritshard amulet now has correct damage modifier.
- A bug where if you AFK mined and then started again you could mine other ores at the speed of the one you were mining instead of new one
