Good news everyone! We just moved one step closer to Tanzia's release candidate! : D
Since we changed so much for this build, we recommend to all the Youtubers/Streamers who are in the middle of a Let's Play series to start over with a new savegame, trust us, it's worth it.
We literally have a ton of improvements and new stuff on this update, let me walk you through some of the changes:
New Tutorial
Finally! This is really a big deal for us, for the longest time we had a super boring tutorial and we hated it! Now we feel that the players will leave The Village really knowing how everything works, and it doesn't feel like a chore : )
Improved Quests
Most of the early quests have changed, some flow better, some are easier to understand, some have been completely revamped. That's why we're recommending everyone to start a fresh game, so you can experience the game as it's meant to be.
New (small) Town at The Lagoon
Now there's a new settlement at The Lagoon, with NPCs who teach you spells, sell potions and even give you one of the coolest new sidequests. Go check it out!
Sidequests
We know people love sidequests, and we added more for all of you to enjoy. Search for lost birds, collect poop (don't ask), fix sandals, visit secret places and many more things that'll let you collect sweet sweet loot!
Free floating speech balloons
Tanzia's NPCs love to talk, and we put some of the color (non-crucial) text into speech balloons. Check out the guards next to the bridge during the fight there for a fun example of this ; )
Known Bug
At one point you need to get on a boat (exciting!) that boat has a small bug in which sometimes it won't let you get in to ride it (sad!).
If that happens to you and you are at The Docks, just wait for it until it returns and it'll probably work fine. If you are at Bear Island you can buy one of the Magic Feathers from Tika and just teleport back to The Village in a jiffy.
Also if you jump around the boat too much, you might fall from it, so please don't, unless you love seeing bugs, if that's the case, go nuts! Hahaha.
We're fixing that for the next build, please be patient!
That's just the big stuff, here's the full changelog for build #2788:
3/20/2017 P4 #2788
-major changes to dialog and quest flow of Intro and first several chapters.
-add new Berserk potion to Alchemy.
-add Frappy Bird quest.
-add Too Many Spiders quest.
-add Melee Practice quest.
-add Arcanity Practice quest.
-add Pooper Scooper quest.
-add The Cobbler quests.
-add Baako's Sandal's quest.
-add Corrupt Akura quest.
-add new Dorian fishing village to The Lagoon.
-replace the temp chatbox with comic-book-style speech bubbles.
-add new GUI widgets to show quest progress for quests that need it.
-add tooltips to show reagent info in Alchemy Book.
-fixed collision issues at Spider Hill.
-fixed collision issues in Turtle Beach.
-set up a little camp site for Kayn. Similar to the one in The Crossroads or the far east end of Turtle Beach
-change selection highlight colors for aggro/friendly.
-add tooltip popups for hotbar items.
-add missing quest rewards for several quests.
-many fixes to GUI related to controller support.
-minor changes to quest dialog to fix typos and other issues.
-add training dummies and targets!
-update GateKeeper dialog to specify mana and health potions.
-add better stunned icon for when PC is stunned.
-make reagents sparkle.
-add stunned FX.
-Let player walk in the ocean up to the PC's waist at The Docks.
-Fix collision issues in Turtle Beach.
-Let player walk in the ocean up to the PC's waist at Turtle Beach.
-many pig form fixes including controller support issues and sound FX.
-separate click-interact from auto-interact. Click-interact is always left-mouse. Let user bind auto-interact.
-add rotateLeft and rotateRight keys per user request (Brian).
-FIX: PC TakeDamage sounds not playing. Only affected bear and pig forms.
-added turtle attack sound (jaw snapping shut).
-don't let player run around while being resurrected by Overwatch Stone.
-change totem at The Docks to say "You can't save here while the Undead control the town."
-make jump-melee work like it did before the melee combo changes- it had a much better feel.
-FIX: you can jump off the boat by jumping up above the top of the boat's physics platform volume and getting left behind in the air.
-rename demon minion to Arexis' Minion.
-add missing description to Ice Comet.
-fix some issues where Haste wasn't working as expected. It wasn't extending effect duration and wasn't slowing down timer widgets.
-more fireballs for Arexis.
-fix Kurame's Challenges bug where sometimes you can't complete the single turtle kite task without zoning out and back in first.
-fix control issue on map. LeftStick up down was being used for both item selection and map scroll.
-add zone highlights for quest tasks that shouldn't tell you precisely where to go.
-fix bug where multiple quest markers show up on the map sometimes.
-improve tab targeting.
-Emuri Camp improvements.
-off-quest dialog. All NPCs should always have something to say. Many quest NPCs currently say nothing after their quest ends.
-fix missing/broken carry limit on Arexis potions.
-fix windermere portrait camera cutting into her geometry.
-Make HP and Mana bars bigger/smaller to represent capacity.
-rename guardian seeker to "Guardian of the Seekers"
-click on seeker guardian and he says something an obedient robot or a golem would say. "I serve the Seekers of the Stones" or whatever.
-add shadowed background to HintManager so hints are clearer when they pop up in front of merchant chat.
-check and balance all mob XP awards (e.x. bridge demon only gives 2 XP)
-fix Captain Zan portrait camera.
-don't let player interact with anything while a vision is pending.
-Fixed: SinkingIsland map reveal was not working