Developer postOriginal post (opens in a new tab)

September Update, New Locations, New Weapons, Tons of Fixes!

I know we're in October already! But we're just starting the month, so it's fair to name it like that! ; )

Here's what you came for, the update list!

Temple Ruins

You'll finally be able to open the door that takes you to the Temple Ruins! Beware of the zombies! And also make sure to bring the key to open it from the Forgotten Jungle...

Sinking Island

Another island! I hope you've been working on your upper body strength, because you have to row to get there!
What's waiting for you there? We won't tell, but it will really come in handy for the rest of your adventure.

Ancient Library

I wanted to write something funny about returning ancient overdue books, but the place is scary enough as it is without grumpy librarians and late fees, you´ll see!

That's for the locations, we also have a ton of improvements for you to try.

Corpse looting

The number one request we get from every streamer is that when you slain a big enemy, sometimes it's body covers the loot bags, so you'd have to click around blindly to find it.
NO MORE! Now you can directly click on the corpse, you'll get the loot and the body will disappear! Like magic!

New Camera System

Before the camera was always at a fixed distance behind you, but now it will react to the environment pulling it close to you if there's a wall or any other object, so now it won't clip behind stuff like it used to! Fancy!

The Hotbar

Now it won't let you pull items from it while you're playing (this is for you, Arbitrarium!) so the players that click and drag won't have any more problems while fighting!

We have more in store for the next few weeks, stay tuned!

Full Change log:

10/10/2016
-Temple Ruins is open!
-The mysterious Sinking Island is open!
-You can now click on a corpse to loot it instead of having to try to find the sometimes impossible loot bag.
-New camera controller to keep camera from clipping through environment geometry.
-Many changes you can't see yet (and a few that you can but shouldn't!) until the upcoming gems system is enabled.
-Don't allow drag/drop of hotbar items unless we're in the equipment or spells window.
-Fix positions of map markers for Forgotten Jungle quests.
-Fix bugged map markers on Haste quest.
-Add missing dropset to Arexis.
-Add missing map reveal for Forgotten Jungle.
-Major framerate optimizations in some areas.
-Fixed bug: inventory icons shouldn't MIP.
-Builds are now labeled with build number.
-Show simple error message when trying to use an item from inventory while the item is on cooldown.
-Add sound fx for boar, skeletons, skeleton mages.
-Limit Arexis potions to 2 or 3 of each because some people reach him and just spam the buy button til all their gold is gone
-Always show "Buy" button on merchant GUI. Let them know they don't have enough gold when they click it.
-Madda and Mowg should now popup merchant window automatically at the end of the conversation after quest completion.
-Fix several issues with passage guardian.
-Fix bug where you can't hit thunderclap if you're OOM during mako's rage.
-Fix bug where you can't save at docks totem if you're on the edge of town.
-Fix bug: Madda says "Merchant" everytime you click on him once he's in merchant mode.
-Fix bug: Madda and Mowg shouldn't disappear and fade in after they convert from quest mode to merchant mode.
-FireTotem now only attacks targets that are aggroed on the pc.
-Fixed a collision bug at Giant Widow.
-Added code to slide down slopes and got rid of the goofy code that tries to keep you from jumping up cliffs by changing your jump vector.
-Fix memory leak. release sound info objects when done with them.
-Make bees swarm on aggro instead of on death.
-Rename demon courier to demon shadowsteeper.

6/28/2016 P4 #2158
-The Lagoon is open!
-Bear Island is open!
-Forgotten Jungle is open!
-Bear Island boat is now running!
-add "return Kurame's boots to Kurame" task to the Kurame quest chain.
-fix issue where Abenaki disappears from The Village and there's nobody to un-pigify you.
-expand hotbar to 10 slots.
-use items directly from inventory.
-add a control bindings menu for control customization.
-add a global sound volume slider.
-add volume sliders for fx and ambient sounds.
-fix a bunch of ambient audio issues where ambient sounds don't respond to ambient volume level.
-add images for slides 0-1 and 2-1.
-prototype for first vision cutscene.
-mako's rage now resets all spell cooldowns when you use it so you can enjoy a more pleasant and uninterrupted rage experience.
-remove collision fence preventing drop down from crossroads.
-allow walking in turtle beach "lagoon".
-adjust collision fence at The Docks so you can go in the water by the waterfall.
-don't allow using invis potion during combat
-allow deleting of saved games.
-made Akura a little harder to melee.
-fix bug preventing completion of Erudi's bags quest.
-fix the Erudi's bag on the cliff bug where you can see it but can't get it before zoning out.
-fix bug where pig hotbar grays out permanently.
-fix bug where verdant blossom icon doesn't show up on journal map during haste quest.
-fix missing collision panel on the EmuriVillage->Lagoon bridge.
-fix a lighting/visual artifact bug causing you to see a big bright blue square projected over water near torches.
-fix bug where if you use see invis, save, reload, you don' t have the effect or the potion anymore.
-fix missing loincloth bug on starting armor.
-fix bug where ice comet is hitting NPCs.

5/5/2016 P4 #2006
-reduce root cooldown and mana cost.
-fix collision issues in The Village perimeter and gates.
-fix gap in perimeter collision at The Lagoon entrance (Thanks Druidic!).
-add portal to Turtle Beach.
-add notification when unlocking a portal.
-change wording on Haste to be less confusing (Thanks CVTTV!).
-fixed corrupt boar quest.
-now showing quest hint popup banner text for ALL quest updates.
-added quest journal.
-added map icons to show totem locations.
-added map icons to show relevant locations for currently selected quest.
-added tutorial popups for Intro chapter.
-fixed bug where monsters get stuck under bridges and docks sometimes.
-fix rejuvinate and regenerate bug that caused them to never wear off.
-lower regenerate and rejuvinate duration from 5 minutes to 2 minutes to match the description.
-raise cooldown on haste and invincibility.
-fix bug where you have no mouse cursor at some popup dialogs sometimes.
-Gatekeeper at The Village advises you if you're underequipped when you try to leave (Thanks Fiamma!).
-adjust HUD a tiny bit so that hint panel doesn't overlap with merchant windows.
-attempt to fix the bug where cutscenes kill audio sometimes.
-add better feedback to Arexis potions.

4/21/2016 P4 #1954
-fix the beta collision wall to prevent travel into The Lagoon.
-add Kurame magic boots quest.
-fix collision issues on Emuri Temple platform.
-hack to minimize bug where mobs fall below walkable models (msotly Skeletons at The Docks and Emuri High Priest)
-main menu work to allow saving/loading multiple games.
-add cleanse recipe to The Docks alchemy shop (Thanks Bacon!)
-root from root spell is now a blocking obstacle.
-allow saving at any totem instead of just in town.
-restrict the game to 16:9 aspect ratios for now.
-fix bug where Erudi TAKES GOLD from you when you choose one of his quest reward potions.
-reduce fireball cost to 10 gold.
-show totems on world map.
-add markers to the world map for main quest.
-The Docks undead combat balancing.
-Emuri Village combat balancing.
-demon imp at The Docks now has proper drops.
-combine Emuri Village and Emuri Temple into a single zone.
-increase Thunderclap cooldown to 60 seconds.
-double all town regen rates.
-fix some pathing issues in Emuri Village.
-fix collision hole that lets you walk under the boat dock at The Docks.
-fix a bug where The Village gates weren't opening.
-move potions and recipes from Bento's shop to The Docks shop and untie them frmo the Kurame's Challenges quest chain.
-update world map with some minor fixes.