Hey everyone!
August has flown by, and as the studio has been working hard under the hood, we have some exciting new updates to share!
Designing a four-legged movement
We're hand-crafting the quadruped movement system, and it's starting to show great promise. Our animation team is deep in the UE5 trenches, working on Duke's 180 degree turns, allowing for better player control when added into our Motion Matching system.

The setup for his canter animations is almost finished and we now have the workflow in place to propagate it through to the rest of his locomotion states. It's funny seeing all the animations play at once, and it really shows you how much work goes into just a single locomotion set.
It will allow Duke to move and react extremely naturally between player inputs and mean that there is very little to no foot sliding, making Duke very grounded and true to life. Once we fix up the bugs of course.

Major Milestone: Fletcher is complete!
You might remember, in our last update we showed off a bit of how Artemys, Duke's master, was coming along. He is now fully complete, already placed in-game and ready to for animators to work their magic.
New Team Members and more quick updates!
We also welcomed a new programmer, Yenum, and a new level designer, Tim! They have settled in extremely quickly and got right to work.
Narrative Design team is on fire, finalising the first written pass for each of the acts of the game and tying together narrative beats with gameplay flow. Once they got everything ready, our level designer will jump right in and build it all!
Audio Team has made significant progress on a few tracks (including frist Hunter encounter), and have also taken to designing sounds for the technology in the world to make it feel truly special.
Art Team has made their way through foliage and organic structures in the world, which will be used to reate and build each location in the game (super cool). We have also had some feedback on tech set in the game, and they are revising these elements as well.
Hope you all had a great summer! We have very exciting news coming soon, and will make sure to post here ;) See you soon! If you would like to join the Official Hounded Community Discord Server, you can do so through here! Do you have any questions? Shoot! We'd love to hear your thoughts :)
