The first patch is now going live and in this patch we have fixed some of the most common bugs & crashes that people have reported in forum.
Additionally, we have slightly nerfed the ammo for shotguns and buffed the ammo for assault rifles. This is just the first of many balance fixes, and while we believe that especially assault rifles still need another buff, we don’t want to just randomly throw numbers around. It’s a big game, and we want to do things correctly. However, we are as always looking forward to hearing your feedback!
Bugs & crashes:
- Fixed an issue that could corrupt the save file. Player will now be sent to the Monolith as a fallback for this issue.
- Fixed a crash on swapping weapons at obelisk
- Player no longer shoots when closing a pop-up
- Cosmetic fixes in level
- Audio fix on stomp attack
- Fixed exploit in the Stream, so you can't reach the obelisk from lower platform
- Aras no longer repeat the same line twice
- Power attacks are now blocked while interacting with NPCs to avoid an issue where you couldn’t un-aim
- Fixed a bug that caused the Frostclaw SMG to have 100m range instead of the correct 13m.
Balance Fixes:
- Assault rifles get an increased ammo cap based on assumed accuracy. In-accurate assault rifles get a bigger increase than accurate ones.
- All shotguns get a slightly decreased ammo cap.
- Iska's healing recovery was decreased from 55 seconds to 25 seconds
