With the end of June comes our first major update!
The main change is the addition of a new difficulty, Easy Mode. This new mode is a bit shorter and easier, and also has its own color palette.
We decided to prioritize user feedback on the power-up system and other improvements, so we’ve moved the tutorial implementation to a later update.
We are going to try to push out another small polish-and-balance update soon. After that, we’ll have Update 2, which is planned to include achievements, hard mode, expert mode, and more!
New
Easy Mode.
Resume game details view.
New color set for Easy mode.
New sprites for the different shard types to better differentiate them.
Added new background planet types.
Added new music.
Changes
Adjusted the color palette of Normal mode.
Increased bullet speed by 20%.
The ship engine trail is reduced when the thruster is not available.
Reduced the speed of the background elements.
Reduced the vividness of the background elements.
Reduced the number of background planets.
Improved the UI in the shop.
Overhauled the temporary power-ups.
Now use letter sprites.
4 types: Rapid-fire, Fast Movement, Homing bullets, and Improved Shields.
Removed full-screen effect and implemented shield and thruster-specific powerup indicators.
You can now exit most menus using the escape/cancel input.
Bug Fixes
Fixed satellite spawner keeping satellites between playthroughs.
Fixed satellites shooting when they have been disabled.
Fixed the credits page being inaccessible.
Fixed the default volume values being too high.
Fixed enemy trail not being removed immediately after the enemy ship is destroyed.
