Hey folks, we've been up to our knees over here at Effort Games in bugfixes and patches. Here's the list of all the improvements we've made to Stardust Frontier, including some SUPER IMPORTANT performance fixes for iOS. We've been taking in as much feedback as we can regarding the minigames, encounter difficulty, and balancing, and we've made changes to hopefully make the game progression feel a lot more fair. If you gave the game a try on release, please give it another go now and give us your feedback on our Discord!
Good luck out there in the Stardust Frontier!
Up Next
Continuing to improve game stability & balancing.
New minigames and encounters.
A seeecret new team-based feature!
0.1.15 (June 16th)
EXPERIMENTAL: Updated our sprite rendering to hopefully fix iOS crashes & disconnects (and more rarely android ones)! Please let us know how this change affected performance!
Fixed incorrect priority displayed on defensive actions.
Rebalanced bullet-dodge minigame's difficulty.
Made Collect game a lot more responsive.
Added haptic feedback to minigame start.
Improved hinting on Wires minigame.
Fixed screw game completing before all screws are unscrewed.
0.1.13 & 0.1.14 (June 13th)
Improved internal logging to assist with bugfixing.
0.1.11 & 0.1.12 (June 12th)
FIXED AN ISSUE PREVENTING PHONE CLIENTS FROM JOINING (sorry everyone)
Fixed lava rendering in boss worlds.
Made minigames a LOT more forgiving.
Prevented people from somehow getting negative scores???
Fixed duplicate encounters generating in the map.
Fixed QR codes not working on some phones.
0.1.10 (June 11th)
Added settings menu on phone main menu.
Added experimental options to streamline move selection.
Added option to skip tutorial.
Added volume slider.
0.1.8 & 0.1.9 (June 11th)
Migrate server architecture to improve stability.
Removed Cloudflare DoH to fix connecting in regions / networks where it is blocked.
Fixed weapon comparison not showing description of old weapon.
Fixed crash in tank microgame under specific circumstances.
Updated boss animations!
0.1.7 (June 9th)
Added the ability to click on moves in the shop to read their descriptions.
Added an option to rejoin the last game on the host monitor, in case of disconnects.
Added defense tutorial to second encounter.
Added a Wishlist button to the main menu.
Added a Quit button to the main menu. :skull:
Added descriptions for each weapon to the shop.
Fixed final microgame sometimes not counting towards your score.
Fixed incorrect target numbers on host monitor during multi-opponent combat.
Decreased Tank microgame difficulty slightly.
0.1.6 (June 8th)
Fixed several memory leaks that were causing the white-screen / page-stopped-working glitch. **IF YOU STILL ENCOUNTER THIS AFTER THE UPDATE, LET US KNOW!**
Added weapon descriptions to shop.
Fixed idle animations not being determined correctly for some entities.
Rebalanced weapons, demo should progress a lot quicker now.
Fixed a bug that made Shield Generator useless.
Fixed a rare crash on the Screw / Unscrew minigames.
Optimize door closing and opening animations.
Renamed "DEFEND" to "SELF", and "PION3ER" to "TEAM" in the targeting screen for clarity.
0.1.5 (June 4th)
Initial Release!
