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UPDATE GEOVOX Version - 2015.06.18

-ADDED- Geovox to Unity scene importers for Unity 5.0.* FREE and PRO
* This tool code allows anyone with Unity 5.0 to import their Geovox scenes into Unity 5.0
The tool code is in the Root of the Geovox installation folder and must be imported into
a Unity project in order to work. Please follow the instructions on the read me files
after importing/installation into Unity 5.0.* Free and Pro.

-ADDED- We decided to add the Asset Packaging tools for Geovox for free
* This tool code allows anyone with Unity 5.0 to make their own assets for Geovox.
The tool code is in the Root of the Geovox installations folder and must be imported into
an Unity project in order to work. Please follow the instructions on the read me files
after importing/installation into Unity 5.0.* Free and Pro. The Packging tools are batch
type packagers. Many assets can be packaged at one time. The icons for the Geovox
interface are made by the tool as well. Vegetation, Terrain and Warehouse asset types
can be packaged. Warehouse assets can be anything that you can put into a game object.
IE. Trees, Plants, Particle Effects, Animated models, ect. Experiment to see what is possible.

NOTE: The Geovox Asset Packager also works for making Asset Packs for use with AGF
All AGF asset packs (with the exception of the AGF Default_. packs) MUST be copied into the
/Geovox/Asset Packs Folder to be used in Geovox.
**Skybox assets are not currently available for use with Geovox.

-ADDED_ Qualityies settings on the dropdown menu
-ADDED- NEW HELP MENU (F1)
-ADDED- Offline use added. If internet is not found you can use Geovox offline
-FIXED- FPS Style edit mode (MineCraft) is back in and working ( Alt + f )
-ADDED- All Terrain Generator settings have informational tooltips added as needed
-ADDED- All dropdowns with hot key equivilants are noted on the dropdowns
-TUNED- Cleaned up brush art and UVs
-FIXED- Updated some GUI art
-ADDED- Additional Vegetation textures added
-ADDED- Additional Terrain textures added
-TUNED- Cleaned up the fog settings
-TUNED- Optimized some code to make it faster
-ADDED- (F2) Frames Per Second-Speed Per Frame
-ADDED- (F3) Cursor,Brush coordinates: X,Y,Z
-ADDED- (F4) Camera coordinates: X,Y,Z
-FIXED- Load Asset Packs and reloading for saved scenes
-ADDED- Per prefab colllider toggles
-REMOVED- Global Prefab collider from dropdown
-ADDED- "Building Landscape" will now continue to process when app is not focused
-ADDED- "Exporting" will now continue to process when app is not focused
-ADDED- Reset terrain nag window now has a toggle option to reset camera
-REMOVED- Limited Size Toggle. Made obsolete by selected "bound box" area exported
-FIXED- Application no longer needs to be focused to keep exporting/building