
Welcome back. This week ran long — I started social media. Development pushed harder than usual. Curation kept going. A lot moving at once, but I wanted to share where each piece landed.

#1 Level Polishing — Type Spawn Zones : I worked on four levels this week, all focused on the spawn area of letters. None of these are the hardest levels in the game, but they're not throwaways either. I wanted them to feel readable — not chaotic, not flat. So I gave each one a quiet rule of its own. A rhythm to the spawn pattern you can sense before you can explain. Hope it lands for you.
#2 Social Media Content — First Videos Coming : My first videos drop soon. Nothing grand. I studied a bit about how short-form actually travels, then made something. The plan is to test formats, watch what players respond to, and keep adjusting. Honestly, it's been more fun than I expected.
#3 Curation — Still Going : Kept pulling games into the curator list. More on those below.

This week, four games about who you become when no one's watching.
View game pageWhat Awaits, Aleksey? : A sealed bag each morning. Coded messages, wiretap recordings. The state trusts you. They do not. Save them or expose them. > Link
View game pageAbigail : Coming home, the old friends feel like strangers. A coastal town, a folk card game whose rules shift block by block. > Link
View game pageImagine We Were Human : Twelve small stories of people who meet, miss, and pass each other — hand-drawn moments you might carry longer than you expect. > Link
View game pageI'm Making a Monster : A mage runs from grief by building a monster while friends keep knocking. Each part chosen, each visit declined, shapes who you become. > Link
Each of these quietly asks who you're becoming through the small choices. None of them are out yet — wishlist them while you can. More on my curator page.

For a while now, I'll be focused on three things: final polishing, curation, and social content. Three lanes, one direction — better things to put in front of you. Hang tight.



Curation is still young for me, but I've already looked at hundreds of indie games — and I'm still surprised. Still finding worlds I didn't know existed. I want to keep bringing the good ones to you. And I'll keep making one of my own. Take care, and I'll see you in the next issue.
The Editor - "Your local community updates - let's build it together"
