
Last week, the second demo went live. After rounds and rounds of feedback, it's genuinely energizing to see how far the game has come. Every bit of that progress traces back to you. None of it would've happened alone, and I mean that. Thank you. I'll keep folding your feedback in, chasing a better experience with every update.
Three things left on the road ahead: polish the game until it's launch-ready, get serious about marketing, and start building toward the long-term vision of this one-person studio. Here's where things stand on each.


#1 : Arcade Level Polish — Two Levels Done : Both early-game arcade levels got a visibility pass this week — readability is noticeably better now. The second one was an extra treat to work on; it's one of the very first sketch levels I built for this game.
#2 : Social Media, Waking Back Up : Reactivating channels that had gone quiet. New social assets are coming sometime next week.
#3 : Telling You About the Games I Love : I love indie games — the ones that drop you into a new world, or make it feel like you could reach out and touch it. I've started actively sharing my picks across Discord, X, and YouTube, not just tucking them away on the curator page. Still finding my footing here, but I'm working on sharpening both the eye and the voice behind these recommendations.

This week, four worlds that don't let go easily.
Tukoni: Forest Keepers : A hand-painted forest for brewing tea, tending small creatures, untangling gentle puzzles. The kind of quiet that arrives exactly when you need it. (Link)
DIVE or DIE - Children of Rain : Every descent into the drowned abyss runs on borrowed time — oxygen counting down while something stirs below. Topside, survivors wait on choices that could sink them all. (Link)
T.W.I.R.L. : A dark house at 3 a.m., its halls reshaping with every loop, a childhood secret rising to the surface. What's following you might not be the scariest part. (Link)
RadCity: A Post-Apocalyptic Adventure : Forty days of food. One train out. Every street crossed, every building searched, pulls you closer to that platform — or to whatever's waiting before it ever comes. (Link)
Survival, secrets, and a little stillness in between — none of these are out yet, so a wishlist goes a long way. More waiting on My curator page

More arcade level polish next week, and more indie games to put in front of you. Steady work, steady pace.



It's Steam Next Fest week, and I'm thrilled. So many strong games out there — just browsing store pages is its own kind of fun. Hope you find something that grabs you too.
The Editor - "Your local community updates - let's build it together"
