
Options menus don't often get their own issue. But this one earned it.
The original options layout was built around a concept — an LP vinyl record, fitting for a game where music is everything. You'd spin through the options by rotating the record. It made sense in theory. In practice, it was unfamiliar enough to confuse people. So it's been rebuilt. The new layout takes its design from something on the back of that same record: the tracklist. Categorical, scannable, and immediately understood. The concept lives on — just presented differently.

#1 Options Layout Redesigned : The vinyl-rotation interface has been replaced with a tracklist-style layout — two categories on the left, Display and Audio, with their respective options listed on the right. Selectable, navigable, and straightforward. The atmosphere remains. The confusion doesn't.
#2 New Options Added : Several new adjustments are now available in the options menu — Visual Offset, chromatic aberration, camera shake intensity, Timing Cue toggle, and Recovery Mode toggle. Visual Offset, for those unfamiliar, is a setting that lets you manually shift the timing of when notes appear relative to the music — useful for compensating for personal display lag or audio latency differences between setups.
#3 In-Game Option Shortcuts Added : Three settings can now be adjusted mid-game without opening any menu — Full Screen toggle, Visual Offset, and chromatic aberration. No interruption. No navigation. Just the shortcut, right when you need it.
#4 Audio Preview Track Mute Shortcuts Reassigned : The per-track mute controls during the pre-game audio preview have been remapped to F5, F6, F7, and F8 for easier access.
#5 Options Accessibility Expanded : Previously, the options menu could only be accessed from two specific scenes — the gameplay scene and the level select scene. It can now be accessed from the following scenes as well: the game title screen, Story Mode, Exercise Mode, and the post-level-select screen. Wherever you are, the options are within reach.

This is the sixth and final issue of this series — but it's not the end of the conversation. Updates, refinements, and responses to feedback don't stop here. I'm always listening. The goal has always been a better game, and that work continues. More to come.



Six issues. A lot of ground covered. But this kind of update — the kind driven by what players actually say — isn't something I consider finished. Your feedback shapes this game in ways I couldn't build alone. I'm still listening. I'll keep building. And the game will keep getting better for it.
The Editor — "Your local community updates — let's build it together"
