If you’ve ever visited a house designed by architect Frank Lloyd Wright, you know the trick: he squeezes you down a narrow hallway so your shoulders brush the walls. Then, suddenly the room opens up and everything feels big and bright.
That’s what the past few months have been like. Tight fits. Odd angles. Strange processes. A lot of shouting into the wind that something is coming.
We finally turned the corner into the big room.
The art of promotion
“I don’t mind spreading the word about your game,” you say “but I don’t want to be salesy.” Totally fair. Here’s a templated script you can use to gently bring the Green Ember Game into the conversation.
Scenario: You’re at dinner with acquaintances. Someone relates a surprising fact.
You respond:
YOU:
“You know what else is surprising, [Name]? Raising $250k from 2,655 backers for a video game based on a book series!”
[Stare at them wide-eyed until they acknowledge your comment.]
Green Ember: Helmer in the Dragon Tomb is releasing as a novel AND a game … [pause for dramatic effect] ... AT THE SAME TIME [Keep eye contact but place hands triumphantly in the air]! Let’s all buy it [Try to start a chant in the room ‘The Green Ember Rises!’ say this over and over until people join in]. ”
That kind of subtly lets you gently nudge people toward the Green Ember without being too forceful.
Seriously, for those who have supported us—financially, creatively, emotionally—thank you.
Bug Fix for Mac OS Users
A few Mac players have reported that after installing Update 3, their saved games were no longer showing up when launching the game. The good news: the saves are still on the machine — macOS simply created a new application container during the update, causing the game to look in the wrong folder. Here’s the fix (drumroll)!
We'll leave you with this reminder: Quality thumbs train on Green Ember: Helmer in the Dragon Tomb.

