0.9.8 is now live, featuring new (optional) stage-destroying overtime system that kicks in if the match is taking too long. There is finally a proper tutorial that lets players to learn the basic key commands in a dedicated game mode. Three new stages were also added, upping the stage count to whopping thirty!
Several fixes were included in this update, such as the issue of respawning on static spikes. The spawn system is now extended to be used with weapon spawning, no longer causing weapons to be spawned on spikes or lava. Numerous other tweaks were also implemented, full changelog below.
Details can be found here: http://blog.dwarvesmightfly.com/2015/05/time-waits-for-no-dwarf-overtime-three.html
Full changelog:
- Tutorial mode: a special mode for learning to play for 2-6 players explaining the controls
- Overtime: when a non-time-based & non-special game mode takes more than 120 seconds (by default) an overtime effect kicks in, and the stages starts to crumble slowly (this can be turned off in the options or make the delay different, on by default)
- Three new stages: Trench, Tunnels, and Catching
- Weapons are now spawned using the available player respawn positions, less weapon spin and horizontal velocity on spawn (less stage scatter)
- "Ground only" message added informing a player trying to attack with ground-only attacks (on by default, for new players, but is best to turn off once figuring this out)
- Players no longer respawn on moving platform or static spikes (they can still spawn on alternating spikes; will be fixed in the next patches)
- Exclamations (miss messages, explosive warning, no-air attack) now move with player
- By default, kill messages are now shown in simpler format ("player x got killed!") instead of the more detailed text; can be changed in the options back to the "classic" detailed text
- Grenade's main and upper attack cooldown reduced from 1.5 seconds to 1.25 seconds
- Grenade's main attack fuse time reduced from 1.25 seconds to 1 second
- Grenade's upper attack fuse time reduced from 2.5 seconds to 1.5 seconds
- Grenade's lower attack's fuse time shortened from 1.25 seconds to 0.75 seconds; cooldown from 2 to 1.75 seconds
- Grenade's special attack's cooldown increased from 1 seconds to 2 seconds
- War Hammer's upper attack (rushing) can no longer be performed in the air
- Damage number fade curve changed to sharper fade (more clear visibility time)
- Tiles now shake a bit more easily and intensively when damaged
- Tile crumb optimizations
- Hitting a tile that takes damage now plays a sound effect
- Weapon picking and weapon throwing can now be held down (no need to tap when rushing for a weapon, just held swap + down while moving there)
- Several stages made lighter in brightness
- Fixed player under high velocity falling through platforms bug (since 0.9.7.5)
- Saturation option 1.2 is now default
- Repeater special fire sound made a bit quieter