This minor update focuses primarily on usability issues, most notably fixing the complete lack of in-game help.
When running the game for the first time, there is now a "quick start" help screen that explains the key combinations. This same info can also be found in the new "stats & help" screen, accessible via menu by pressing the attack key. This screen is reserved for future use to show several local and global stats, such as most used weapons. Currently, there are "matched played" and "longest session length in matches" stats present that depict those values, just locally.
(Note that the "quick start" guide is not the "tutorial" that was promised. :-) A proper tutorial will be added!)
If you had trouble with certain controllers annoyingly registering opposite directions when releasing the stick, this should now be resolved, at least on most controllers. Some further physics optimizations on loose items were also made, likely preventing the framerate from sinking on explosions that move the items around.
Last important change is Dorf Ball game mode now being more playable with all melee weapons, since upward knockback is now added to the ball on any melee strike hitting it. The extra knockback multiplier was removed altogether.
Full changelog:
- Added a quick start guide screen when running the game for the first time (showing the button commands)
- Stats & help screen: currently, two personal stats, matches played and longest session length, can now be viewed in the (WIP) dedicated stats screen, accessible via menu; also showing the quick start help
- Two new achievements: Hat-trick & Five-win-streak, a player gets three/five all-vs-all type game mode wins in a row (team modes between all-vs-all modes, if present, don't affect this streak)
- Ball in Dorf Ball game mode now takes extra upward knockback from weapons, instead of extra knockback multiplier; ball sparkle effect made a bit more visible
- Bar Fight mode's knockback multiplier increased from 2.0 to 2.5, speed multiplier increased from 0.75 to 0.85
- Dorf Punch's upper attack's downward self-knockback halved, and is now less likely to cause falling damage to kick in when casting it while falling downwards
- Lava particles altered
- Physics optimizations (slightly less strain on CPU caused by loose weapons)
- Test Lab stage made smaller; fixed a player position
- Visual headgear tweaks
- Less text bobbing in the menu
- Fixed a bug causing jumping before touching the ground evading falling damage
- Fixed the issue where releasing the analog stick would cause the controller to register the opposite direction (this was a problem with certain gamepads)
- Fixed "===" around options leaving on when swapping categories