Developer postOriginal post (opens in a new tab)

0.9.6 - Weapon update: 3 new weapons (firearms!) and more

0.9.6 is now live, and three new weapons were added: Melee-gun, Repeater, and Rocket Launcher! There is also a mode for firearms only action, numerous weapons were balanced, and on-lava respawn fixed.

Details can be found here: http://blog.dwarvesmightfly.com/2015/05/weapon-update-firearms-attack-induction.html

Full change log:

  • Three new weapons: Melee-gun, Repeater, and Rocket Launcher
  • Boomsticks game mode: firearms only
  • Attack induction property on attacks
  • Players no longer respawn on lava (unless all the tiles are broken)
  • Disable jumping property on attacks
  • Explosion force centers placed lower: explosions now knock the player upwards more frequently (no force changes)
  • Baton's special time between attack increased from 0.2 to 0.8 seconds
  • Hand Cannon's all attacks now have 0.2 seconds of attack induction, 0.2 seconds of cooldown subtracted
  • Hand Cannon's special attack now fires 4 projectiles, instead of 5; time between fires is now 0.16 seconds, instead of 0.14
  • Halberd's movement speed penalty increased from 10% to 12%
  • Battle Staff's main attack cooldown decreased from 0.38 seconds to 0.36 seconds
  • Dynamite's all attacks (explosions) now deal 60 damage, instead of 50
  • Grenade's all attacks (explosions) now deal 45 damage, instead of 40
  • Keg's movement speed penalty decreased from 15% to 13%
  • Keg's main attack throw distance increased a bit
  • Keg's special attack now throws the kegs more apart from each other; cooldown increased from 1 to 2 seconds
  • Added missing scale variants for one stage
  • Color saturation 1.1 is now default, instead of 1.0
  • Lava pourer option added: no, yes, and only if non-respawn mode options
  • "Double kill" message now overrides kill taunts
  • "Killed by" message made just a notch bigger