0.9.7 is now live! New 2-vs-2 and 3-vs-3 game modes were added for co-op gameplay: four different team-deathmatch variants and a "dwarven football" game mode, Dorf Ball. Also other content and numerous fixes were also included in this update.
Details can be found here: http://blog.dwarvesmightfly.com/2015/05/brewer-vs-bureau-team-vs-team-modes.html
Full changelog:
- Team-vs-team mode, Brewers vs Bureau: vanilla team-vs-team (with team-based outfits)
- Team-vs-team mode, Team Weapons & My Trusty Weapon (Team): team-vs-team with team-specific weapons / own weapons
- Team-vs-team respawn mode, Brewers vs Bureau: vanilla team-vs-team with team-based outfits and shared k-d score
- Experimental game mode, Dorf Ball: dwarven football (knock the ball at opponent barrel)
- Bar Fight game mode: fists only, extra knockback
- New game mode collection, Teamwork: all the n-vs-n modes (except Moonshine & Overthrow) included, also Teamwork II with Overthrow
- Added "random teams" option: on (default) for randomized teams (as it was) or off for players 1-2 vs 3-4 and 1-2-3 vs 4-5-6
- Added "team kill penalty" option: 0, -1 (default), -2, or -3 points for a team kill in team respawn mode
- Team members now start next to each other in non-all-vs-one team modes
- The King now has 300 hp in Overthrow game mode, instead of 200
- Weapons in "My trusty weapon" mode are now unique for every player
- Team kill messages when an allied player is killed (opposing team or supporting team in Overthrow)
- Corpse meat physics changes
- "Elf" blood in Identity Crisis changed to match generic blood effect
- Replaced disable/enable corpse meat setting with count setting
- Player 1 beard made a bit more saturated, Player 2 beard a bit darker, Player 4 beard lighter, Player 5 beard a bit more purple
- "Dorfality" Pixel Display text changed to a less bright non-flashing one
- Added values for "damage for special" option: now incremented by 50, value range 50 to 400
- Added values for "default hit points" option: value range now 100 to 400
- "Extra constant projectile knockback" property added: Melee-gun and Repeater no longer knock players down from platform, unless something blocks them from being knocked upwards
- Melee-gun's main attack induction time decreased from 0.5 to 0.25 seconds, cooldown decreased from 1.94 to 1.44 seconds
- Rocket Launcher's special attack attack induction (and time between separate rockets) increased from 0.35 to 0.4 seconds
- Unarmed's upper attack loose item knockback multiplier increased from 1 to 2
- Baton's main attack loose item knockback multiplier increased from 1 to 2
- Shovel's upper attack loose item knockback multiplier decreased from 2 to 1.5
- Fixed a potential respawn timer bug causing the timer going below zero
- Fixed a dying bug caused by dying "simultaneous" by two damage sources (caused dying players stuck "walking in void")
- Fixed projectile particles being drawn between player and the previous shooting location between attacks
- "Experimental" tags added for experimental, work-in-progress, game modes (Moonshine and Dorf Ball)