This minor update focuses on fixing several annoying bugs, such as the rare respawn "hovering" bug that caused a player being unable to interact with the stage. Another notable fix is that the players touching a wall mid-air after respawning no longer take damage from the "respawn fall".
Particle effect for a special attack being ready was also added, as well as a burning effect for players being under fire-inflicted damage-over-time. Additional, mainly visual, change is the lava pool now behaving less like air by making the objects falling into it slowly sink instead of going straight through.
Content wise, two "spiced" game modes were included in this update: "My Trusty Weapon (Happy Hour)" (a combination of both) and a whole different Berserk mode that works otherwise just like all-vs-all, but randomize some key stats for each match. The Berserk game mode is experimental, and not included in any of the game mode collections, but selectable in the menu. Note the game collection changes in the changelog.
Some minor weapon and game mode balancing was also applied, and one new achievement added for killing an opponent with the weapon used against you.
Full changelog:
- Colliding with walls no longer causes after-respawn one-time falling damage invulnerability to become void
- Most likely fixed the respawning bug, but at least made it even more rare
- Fixed a bug that made possible picking the "unarmed" attack of a dead player (contributed to the hovering issue)
- New game mode: Berserk (randomized hit points, knockback multiplier and speed multiplier)
- New game mode: "My Trusty Weapon (Happy Hour)" (both of those modes combined)
- New achievement: Own medicine (a player kills another player with a weapon the victim used to harm the killer)
- Certain DoT effects now start a (cosmetic) burning particle effect on players (lava pourers, attacks that have fiery effects)
- Special attack being ready now starts a indicator particle effect (in addition to the current flashing HP bar)
- Objects falling into lava now sink slowly instead of going through it; lava made deeper
- Players no longer bleed when dying in lava pool
- Moving platform's movement pattern in Unstable stage tweaked
- Repeater special attack's total time between separate shots increased from 0.32 seconds to 0.4 seconds (now easier to evade)
- Baton's upper (rush knockback) attack now has a delay of 0.1 seconds before applying the self-knockback to make hitting close targets before knocking them off possible
- Corrected Dorf Ball info (ten points to win, not three)
- Zombie hit points in Zombie Survivor balanced by player count (100 for four players, 75 for five players, 50 for six players)
- Survivor hit points in Zombie Survivor balanced by player count (250 for four players, 275 for five players, 300 for six players)
- Zombie movement penalty in Zombie Survivor reduced from 60% to 55%
- Zombie Survivor game mode marked experimental
- Game mode collections tweaked: Spiced collection no longer has team-vs-team modes, Dwarven Party includes them, but excludes Zombie Survivor
- Fixed text being not correctly centered in the menu
- Removed useless debug messages cluttering output log
- Added new tutorial lines, current ones tweaked