Welcome to the first official bi-weekly devlog for Cyber Evolution!
We’re laying the foundation for a smoother, more responsive game — from reworked UI to refined combat and early controller support.
🔫 Shooting & Overheat Updates
Combat is starting to feel much tighter and more satisfying.
- Projectile visuals have been updated, with new sounds to match
- Impact effects now look and sound more impactful
- New animations for both shooting and overheating help sell the action
- Overheat visuals give clearer feedback on buildup and cooldown
We also made timing and base speed adjustments to better sync visuals and gameplay. The improvements have added a real punch and clarity.
We’re still tuning sound attenuation to avoid overwhelming audio in chaotic moments, but we’re thrilled with how it’s coming together.
🎮 Controller Support Progress
Our first step toward full controller support is in!
- Movement, aiming, and shooting are functional using an Xbox One controller
- Main menu navigation is mostly working
- Other menus and combat features like dash and shield are still in development
Only Xbox controllers have been tested so far, but we’re planning full support — including custom keybinding and rebinding systems down the road.
🧩 UI Improvements & Common UI Migration
A total visual refresh is underway.
- The UI has been completely rebuilt visually to better match the style and colors of the Cyber Evolution brand
- We’ve migrated to Unreal’s Common UI subsystem for better consistency, scalability, and input handling
- Previous menus have been updated; the gameplay HUD is in progress
- Loading and transition screens are on deck next
This is a huge step forward in streamlining our interface. Once everything’s migrated, we’ll begin adding new sound effects and UI animations to finish the transformation.
🔮 What’s Next?
In the next two weeks, we’re aiming to:
- Finish migrating the remaining UI elements to Common UI
- Add new SFX to the interface for improved feedback
- Continue refining controller input across menus and gameplay
- Expand our evolution system — we currently have 22 evolutions and more in the pipeline!
And as a teaser… we’ve begun early work on a new Mega City map — a massive urban battlefield where you’ll fight in distinct sections round by round, with full visibility across the entire city as the action unfolds.
👀 We’ll be sharing some clips of UI testing and early city layout soon.
Thanks for being part of the journey from the very beginning.
Your support means everything, and we can’t wait to show you what’s coming next.
FCG_Kemlage – Final Chapter Games
