Over the past weeks, we’ve been working hard behind the scenes, and the game has made a big step forward! Here is a look into it:
🎭 The Main Character gets a big update!
We’ve updated the main character’s model. She now looks more expressive, and allows us to record facial animations. Now she has a full wardrobe, meaning you’ll be able to customize her clothes and hairstyle.
We’re still deciding how this system will work:
A one-time customization at the start
Or something you can access throughout the game
What would you prefer?

🌍 More immersive world & interactions
To make the game feel more alive, we’ve focused on details, effects, and physical feedback:
Footstep sounds now depend on the surface and your movement intensity (walking, running, jumping)
Walking leaves traces, and jumping into water creates splashes
Gunshots now affect both your vision and hearing

👁️ Enemies
You may have already seen some of the enemies and noticed that they feel a bit static. That’s because a large part of our work right now is focused on their behavior. Our goal is to make enemies feel dangerous and with varied behavior patterns for tense and interesting encounters.

📖 Story & puzzles
The main plot is already in place, and we’re now gradually filling it with details and lore.
At the same time, we’ve started working on puzzles!
❤️ Thank you
Thank you for following the project, wishlisting the game, and supporting us at this early stage. More updates soon!
