Greetings, Dungeon Overlords!
Managing your sprawling underground fortress just got a whole lot easier. We’ve added pop-up alerts and an event log filter so you can instantly react to riots, attacks, and resource shortages anywhere on the map. Alongside this, mana regeneration is now 3x faster, knockouts are far more lethal, room tutorials have been implemented, and general gameplay polish is live.
Patch 0.2 Full Changelog
▸ EVENT LOG & ALERT SYSTEM:
Added pop-up warnings — critical events (famine, riots, resource shortages, building destruction, and expedition results) are now highlighted in real time.
Added one-click navigation — clicking any notification instantly moves the camera to the incident or opens the target object card.
Added an improved log — duplicate messages are now automatically grouped, and the log can be filtered by category with saved preferences.
▸ COMBAT & BALANCE:
Added friendly fire — spells and area-of-effect attacks can now deal damage to allied units.
Added knockout execution — a direct weapon strike instantly slays a downed fighter, while any incoming damage reduces the knockout timer by 0.5 seconds.
Accelerated mana regeneration — regen rate increased to 3 units per second with a 10-second delay after casting the last spell.
▸ TUTORIAL & UI:
Added tutorials — clear visual guides for every dungeon room (Secret Chamber, Barracks, Butcher's Shop, Necro-workshop, and more).
Updated quest log — completely overhauled the visual design and layout of tutorial materials.
Improved UI interaction — fixed overlapping windows, eliminated click-through issues into the game world, and updated squad banners with unit frames.
▸ FIXES & POLISH:
Fixed combat AI — resolved issues where units turned their backs on enemies, formed up incorrectly, or floated in mid-air after resting.
Fixed save system — fixed loss of weapon parameters (slot, durability, rarity), salary payment glitches, and auto-combat locking up after loading.
Updated visual effects — reworked VFX for most weapon types (sword, morningstar, hammer) and magic (Phoenix Touch, Chain Lightning, elemental zones).
Fixed fog of war — resolved a bug where neutral caves and halls were visible through unexplored areas.
What's Next & How to Help the Game?
Patch 0.2 is live, and a new wave of participants has gained playtest access! Check your status on the store page, jump into the game, and share your feedback in our Discord and social media. Your feedback helps us fine-tune balance and squish bugs. And make sure to add Dungeon Dominator to your Wishlist to be the first to know about future patches!
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