Major New Additions:
Added controller support.
Must be enabled from the Options menu. Glyphs for the Xbox Wireless Controller, the DualShock 4, the DualSense, the Nintendo Switch Pro Controller, the Steam Controller, and the GameCube Controller are included as an option (as well as generic glyphs).
Added 30 rare variants of 20 regular/nocturnal/chill fish, 2 rare variants of 2 poudrins, and 1 unique rare fish.
Rare variants are placed after their associated fish in the Compendium and have unique descriptions and character responses. They are worth identical DP to their associated fish.
Rare variants can be caught in place of their associated fish at varying rates, provided you have already caught the base fish.
Lucky will make most rare variants have 1/24th higher base odds. Utilizing Multivalent bait will double the rare fish odds.
The roll for catching a rare variant utilizes a different RNG from regular fishing, and remains pseudo-random whenever you activate fixed-RNG fishing.
Added a Sound Test accessible in the Extras menu after completing a playthrough.
The Sound Test includes:
The entire 31-track Island Off Outer Darkness Original Soundtrack in seamlessly-looping form.
23 additional tracks, made up of alternate versions, WIP snippets, and exploratory tracks, all created during the making of Island Off Outer Darkness.
Added a Gallery accessible in the Extras menu after completing a playthrough.
The Gallery includes:
Character portraits at full size alongside concept art, exploratory art, and WIP art screenshots, all created during the making of Island Off Outer Darkness.
All crops and fish you've obtained in any playthrough along with their compendium text. Unobtained crops and fish will be obscured.
All drawings throughout the game.
Key art, logo art, and miscellany.
Added a World Map, available via dialogue with Clavichord or in the Extras menu after completing a playthrough.
Added an Achievements menu accessible in the Extras menu, with an identical collection as the Steam achievements.
Any already-unlocked Steam achievements will automatically be unlocked in the Achievements menu.
Unlock criteria for certain hidden achievements will be revealed after completing a playthrough.
Added unlockable overcoat colors after completing a playthrough, accessible within the Postal Office on subsequent playthroughs.
The unlock criterion for each is an achievement.
Added 2 new achievements, one for catching a rare fish, another for finding the hidden photograph.
Added new portraits for Marnia and Homi, created by undead pvnk.
Added a new minor NPC named the Shipmaster, who is the captain of the Hekimoglu and who appears prior to 5.2..
Added a hidden photograph.
Minor Additions and Changes:
Movement:
The Postman's default speed is now 12.5% faster (x1.125). Additionally, the player begins with Light as a Feather.
Light as a Feather and Lighter than a Feather now have a comparatively lesser effect.
Added 1/15th of a second of coyote time to jump when falling off of a ledge.
The Postman's period of no ground speed slowdown after landing from a jump ("grace period") is now 1/9th of a second by default.
Quantum Legs maintains its grace period of 1/3rd of a second.
In addition to its original effect, Quantum Legs now increases the player's aerial turning speed by 150% (x2.50) as well as increasing the coyote time period one-hundred-forty-ninefold to 10 seconds.
Doubled One With Kolob's effect.
The Postman's walking animation is now faster.
Writing
Added a moderate amount of dialogue for every NPC.
This is primarily made up of missing ambient dialogue, expanded ambient dialogue, crop topic responses, fish compendium responses, and conversations which were extended where they reasonably would have in an interesting way.
Ukulen and Dulcimer were made into more significant personalities, with the largest additions proportional to their previous dialogue.
Changed a moderate amount of dialogue for every NPC.
This was primarily to improve legibility and comprehensibility of certain responses, lead to new responses, fix logical inconsistencies, and/or make more meaningful dialogue.
A few characters' feelings about minor things have been changed, as a result.
Renamed some topics to change their priority in the topic menu.
Significantly improved tutorials.
Significantly changed the premise of 2.6..
You can now talk to all NPCs who are present before their first deliveries.
This includes A.G.C., Addharthus, Fort, and Pluripotent Fester.
You can now talk to every NPC out on 7.1..
Changed and clarified A.G.C.'s directions.
Changed Aleks' Suganmanut directions to be slightly more clear.
Changed references of the "farm" to the "garden".
Changed references of "advance tick" to "fertilize".
Changed references of "strats" to "techniques".
Normalized resident Postman capitalization.
Replaced all instances of bolded text with italicized text.
Environment/Levels:
Added environmental glow, which the lighthouse's primary beam and moldspores now utilize.
Small moldspores are no longer dynamic lights.
There is a toggle in settings for glow.
Changed and improved the appearance of fog and global illumination on various days, in both high and low quality settings.
Particularly noticeable on 1.6., 2.6., 3.6., 4.6., 5.5., 6.6., 8.6., 9.2., 9.6., 10.1., 12.6., 13.2., 13.6., and 14.1..
Added boats in the distance on 1.5., 2.1., 2.3., 2.4., 3.2., 3.5., and 5.4..
Moved the strandpoint on 1.4., 1.5., 1.6., 2.1., 2.2., 2.3., 2.4., 2.5., 2.6., 3.6., and 4.6. to better locations.
Bevans now looks at the player at the beginning of 1.4..
Changed 2.6.'s layout significantly.
Music now stops at the top of the lighthouse on 3.6..
Changed appearance of water on 5.5..
Changed 6.6.'s layout significantly.
The primary path is now easier, Bald Eagle 24-390 is now on a new secondary path, and a path to the western cove later seen during 9.6. has been added.
Changed the Bruegel Intermission's layout significantly, and added a beginning portion.
Changed and cleaned up the layouts of 7.6. and 11.6..
Removed a possible softlock on 8.6. and 12.6..
The water particle effect that appears whenever the player strands now changes based on the day.
Fixed fish rack collision (for real this time).
The light at the end of the tunnel is now much brighter.
Changed the final encounter platform's geometry.
Menus:
Completely redid the Options menu with explanations and new settings.
New settings include text size, toggle walk, camera sensitivity, invert camera controls, hiding mouse while using controller, and date counter style.
Improved the behavior of the Options menu with the top menu and title menu.
Improved first-time startup menu.
Changed Compendium menu to be wider, as well as to respond to button presses on the image of crops themselves.
Changed Greenhouse menu to be wider.
Changed crop colors in the Greenhouse to be more accurate.
Changed most menus to mirror better.
Changed NPC textbox appearance slightly.
Changed the priority of weekdaily dialogue once again to make ambient dialogue more likely to appear in the third portion of the game.
Partially reworked the criteria for fetching responses in order to minimize the amount of responses that show up as new despite having already been seen.
The ESC menu now functions better during locked NPC textboxes.
Added various sound effects for the first time you catch a fish.
Changed appearance of particle effect when catching a luckfish.
Changed out-of-bait message spacing.
Changed the layout of upgrades on both static and dynamic title screens.
Upgrades on both title screens will now always appear if their associated achievement has been unlocked.
Added missing daily weather variants to the dynamic title screen.
Changed weather on the dynamic title screen to more accurately reflect each day.
Added the Shipmaster to the dynamic title screen.
Moved Ukulen's position on the dynamic title screen.
Added a unique sound effect when you press "Play Game".
Miscellaneous:
Added warby to the credits.
Added an anti-softlock feature where if you get stuck in collision for 2 seconds the game will attempt to launch you upwards.
Suganmanuts are now made into 3 Multivalent bait, up from 2.
Party Poppeppers are now made into 3 Chill and 3 Nocturnal bait, up from 2.
Joybeans are now made into 3 Dull bait, up from 2.
Expanded the valid crops for mutating a Suganmanut.
Added ocean sound effects that fade in during the intro.
Added crop colors to the Compendium and Gallery.
Added a viewable statistics display to the Postal Office on subsequent playthroughs.
Added a registration number, JDR-101, to the Hekimoglu, as well as a door.
Changed the color of Ukulen and Dulcimer's portraits.
Changed the sprite of Koloby Bait, Fragrant Bait, Toxic Bait, Benthic Poudrins, Coral Poudrins, Detritus Poudrins, and Hadal Poudrins.
Changed end-of-first-playthrough pop-up to clarify new information.
Pluripotent Fester now expands slightly as 4. continues.
Quantum Legs is now a requisite for Lighter than a Feather.
Light as a Feather now unlocks the Advanced Movement Techniques topic with A.G.C..
Boosted the volume of It's a Shame We Can't See Stars From Here, the track for 12.6..
Zugerujk & company logo now fades out.
The title screen will no longer automatically play Rekkieg's Theme if the game launches while the user's Steam ID is 76561198159878056, which is Zug's.
Fixes:
Fixed an issue where 8.6. was playing It's a Shame We Can't See Stars From Here, the track for 12.6.. I Could See You Coming For a While now properly plays.
Fixed Sludgeberries' compendium entry listing Aleks instead of Bucephalus.
Fixed A.G.C.'s heartbeat being turned off some days.
Fixed a spacing issue with NPC textbox topic responses being narrower when empty.
Fixed an improperly-set-up topic response with Bucephalus.
Fixed the audio settings being editable via scrollwheel, which was not intended.
There is definitely a lot I forgot as well. This is The Big One. If for whatever reason you want to access v1.1.2, you can by entering the beta code "theoldonelol".
