Blender 3.3.14 LTS features many bug fixes. It is released on the v3.3 - Stable - LTS branch.
You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.3 - Stable - LTS.
Patch Notes
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* In the OPTIX viewport rendering mode, trimming the curve leads to an OPTIX crash. (#113325)
* Massive lag in Spreadsheet editor when scrolling. (#114557)
* Scrollbars for template_lists in popups dont update correctly. (#115363)
and the list of fixes in 3.3.13 (official release for that was skipped)
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* New windows in Blender being added with wrong depth order on Mac 14.0. (#112935)
* SSS polygon boundary artifacts with volume absorption. (#113461)
* Painting with Ctrl Left Mouse in the Image Editor doesn't respect selected secondary color. (#113323)
* Fix USD Export crash with complex scenes, due to race condition during depsgraph building. (127f76751db)
* API gpu.state.scissor_test_set(False) not working. (#113310)
* Weight gradient tool auto normalizes over locked groups. (#107920)
* context.annotation_data isn't set to nullptr when the last annotation layer is deleted. (#112683)
* Cycles: update Linux library search paths for upcoming ROCm 6. (a5c81e124cc)
* Blender 3.3 crashes when opening a 3.6 file with a complex armature. (#114152)
* UI: Blender no longer displays a warning for too new .blends. (#114430)
* Frame Range Metadata doesn't work when you want to burn it into image. (#113810)
* Unexpected clip duplication and crash in NLA editor, when moving multi instance shapekey animation clips. (#114216)
* Trace image to Grease Pencil always miss the first image in a sequence. (#114358)
* Fix #66286: DblClick to rename UIList items within a popover not working. (#114363)
* Regression: Crash on deleting NLA strip in tweak mode. (#109430)
* Grease pencil time offset modifier doesn't work if the animation is 1 frame long. (#114685)
For a detailed list of bug fixes in each release, see 3.3 LTS releases on blender.org
LTS Program
Learn more about the LTS program on blender.org
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Keep reporting any issues you find to make this LTS the most stable release ever !
Happy blending,
The Blender team
